On Thu, Oct 10, 2019 at 3:54 AM Geert Uytterhoeven <geert@xxxxxxxxxxxxxx> wrote: > > Hi Andy, > > On Wed, Oct 9, 2019 at 7:09 PM Andy Shevchenko > <andriy.shevchenko@xxxxxxxxxxxxxxx> wrote: > > On Thu, Oct 10, 2019 at 01:28:08AM +0900, Masahiro Yamada wrote: > > > On Thu, Oct 10, 2019 at 12:27 AM William Breathitt Gray > > > <vilhelm.gray@xxxxxxxxx> wrote: > > > > > > > > This macro iterates for each 8-bit group of bits (clump) with set bits, > > > > within a bitmap memory region. For each iteration, "start" is set to the > > > > bit offset of the found clump, while the respective clump value is > > > > stored to the location pointed by "clump". Additionally, the > > > > bitmap_get_value8 and bitmap_set_value8 functions are introduced to > > > > respectively get and set an 8-bit value in a bitmap memory region. > > > > > Why is the return type "unsigned long" where you know > > > it return the 8-bit value ? > > > > Because bitmap API operates on unsigned long type. This is not only > > consistency, but for sake of flexibility in case we would like to introduce > > more calls like clump16 or so. > > TBH, that doesn't convince me: those functions explicitly take/return an > 8-bit value, and have "8" in their name. The 8-bit value is never > really related to, retrieved from, or stored in a full "unsigned long" > element of a bitmap, only to/from/in a part (byte) of it. > > Following your rationale, all of iowrite{8,16,32,64}*() should take an > "unsigned long" value, too. > +1 Using u8/u16/u32/u64 looks more consistent with other bitmap helpers. void bitmap_from_arr32(unsigned long *bitmap, const u32 *buf, unsigned int nbits); void bitmap_to_arr32(u32 *buf, const unsigned long *bitmap, unsigned int nbits); static inline void bitmap_from_u64(unsigned long *dst, u64 mask); If you want to see more examples from other parts, int of_property_read_u8(const struct device_node *np, const char *propname, u8 *out_value) int of_property_read_u16(const struct device_node *np, const char *propname, u16 *out_value) -- Best Regards Masahiro Yamada