> The trick is that we don't watch for the refcount hitting 0 until we're > shutting down - so this only works if you keep track of your initial > refcount. As long as we're not shutting down, we know the refcount can't > hit 0 because we haven't released the initial refcount. This seems dangerous to me: assume you have one CPU which always does get and another does put. So there may be 2^32 such operations without a kill and you wrap for real in a way that does not get corrected. Normally this can only happen if you have a lot of objects or CPUs are limited. But you don't have any limit on getting out-of-sync. You could make it 64bit, but then wraps could happen. -Andi -- To unsubscribe from this list: send the line "unsubscribe linux-fsdevel" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html