On Thu, May 24, 2012 at 09:09:44AM -0700, Tejun Heo wrote: > On Wed, May 23, 2012 at 05:02:38PM -0700, Kent Overstreet wrote: > > With the old code, when you allocate a bio from a bio pool you have to > > implement your own destructor that knows how to find the bio pool the > > bio was originally allocated from. > > > > This adds a new field to struct bio (bi_pool) and changes > > bio_alloc_bioset() to use it. This makes various bio destructors > > unnecessary, so they're then deleted. > > > > Signed-off-by: Kent Overstreet <koverstreet@xxxxxxxxxx> > > Change-Id: I5eb66c1d6910757f4af8755b8857dcbe4619cf8d > > Please drop Change-ID tag and it would be great how you tested the > changes, other than that, > > Acked-by: Tejun Heo <tj@xxxxxxxxxx> To add a bit here too. Please explain "why" you're making this change. Is it because bi_destructor interface is cumbersome? Adding bi_pool is overhead - why is it justified? Is it because one pointer is fine to add to struct bio (which I kinda agree) or are there future changes which will reverse the overhead (which is the case here). In general, I find the descriptions insufficient. They don't describe the reasons and reasoning behind the patch. Thanks. -- tejun -- To unsubscribe from this list: send the line "unsubscribe linux-fsdevel" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html