On Tue, Nov 02, 2010 at 11:01:52AM +1100, Dave Chinner wrote: > On Mon, Nov 01, 2010 at 04:29:22PM +0100, Eric Dumazet wrote: > > Le mardi 02 novembre 2010 Ã 00:44 +1100, Dave Chinner a Ãcrit : > > > > > Perhaps you should rename that file "slab_destroy_by_rcu-tips.txt", > > > because the current name seems unrelated to the contents. :/ > > > > > > > Hmm, I dont know, this doc really is about the nulls thing. > > Ok, now I understand - there's a new list type that I didn't know > about called hlist_nulls. not surprising - it's not documented > anywhere. > > Maybe explicitly describing what the list_null pattern Ñs or a > pointer to linux/include/list_nulls.h might be appropriate, because > I managed to read that documentation and not realise that it was > refering to a specific type of list that was already implemented > rather than a simple marker technique. > > > This stuff also addressed one problem I forgot to tell you about: During > > a lookup, you might find an item that is moved to another chain by > > another cpu, so your lookup is redirected to another chain. You can miss > > your target. > > <groan> > > So, to go to per-chain locks as per the proposed bit-lock-on-the- > low-bit-of-the-head-pointer infrastructure, we'll have to cross that > with the hlist_null code that plays low-bit pointer games for > detecting the end of the chain. > > That's just messy - another hash chain specific scalability hackup. > My dislike of using hash tables for unbounded caches is not > improved by this.... Indeed, using call_rcu() or synchronize_rcu() guarantees that the identity of a given RCU-protected structure will not change while you remain in a given RCU read-side critical section. In contrast, SLAB_DESTROY_BY_RCU only guarantees that the type of the object will remain the same. So this is the usual complexity/speed tradeoff. Use of call_rcu() gives the freed memory more time to grow cache-cold, and synchronize_rcu() further blocks the caller for several milliseconds, but allows much simpler identity checks, often permitting you to dispense entirely with identity checks. In contrast, SLAB_DESTROY_BY_RCU avoid cache-coldness, but requires much more careful identity checks. > > You must find a way to detect such thing to restart the lookup at > > the beginning (of the right chain). Either you stick the chain > > number in a new inode field (that costs extra memory), or you use > > the 'nulls' value that can let you know if you ended your lookup > > in the right chain. > > The chain is determined by hashing the inode number. Perhaps a > simple enough test is to hash the last inode number on a cache miss > and if that doesn't match the hash of the lookup key we redo the > search. That seems to me like it will avoid needing to play games > with termination markers - does that sound reasonable? As long as you do the test under a lock that prevents the inode's identity from changing. Not sure what you should do about hash collisions, though. Perhaps recheck the incoming pointer? Thanx, Paul -- To unsubscribe from this list: send the line "unsubscribe linux-fsdevel" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html