On 3/10/25 12:29 PM, Greg Kroah-Hartman wrote: > On Wed, Feb 26, 2025 at 03:33:56PM -0500, Chuck Lever wrote: >> On 2/26/25 2:13 PM, Greg Kroah-Hartman wrote: >>> On Wed, Feb 26, 2025 at 11:28:35AM -0500, Chuck Lever wrote: >>>> On 2/26/25 11:21 AM, Greg Kroah-Hartman wrote: >>>>> On Wed, Feb 26, 2025 at 10:57:48AM -0500, Chuck Lever wrote: >>>>>> On 2/26/25 9:29 AM, Greg Kroah-Hartman wrote: >>>>>>> This reverts commit b9b588f22a0c049a14885399e27625635ae6ef91. >>>>>>> >>>>>>> There are reports of this commit breaking Chrome's rendering mode. As >>>>>>> no one seems to want to do a root-cause, let's just revert it for now as >>>>>>> it is affecting people using the latest release as well as the stable >>>>>>> kernels that it has been backported to. >>>>>> >>>>>> NACK. This re-introduces a CVE. >>>>> >>>>> As I said elsewhere, when a commit that is assigned a CVE is reverted, >>>>> then the CVE gets revoked. But I don't see this commit being assigned >>>>> to a CVE, so what CVE specifically are you referring to? >>>> >>>> https://nvd.nist.gov/vuln/detail/CVE-2024-46701 >>> >>> That refers to commit 64a7ce76fb90 ("libfs: fix infinite directory reads >>> for offset dir"), which showed up in 6.11 (and only backported to 6.10.7 >>> (which is long end-of-life). Commit b9b588f22a0c ("libfs: Use >>> d_children list to iterate simple_offset directories") is in 6.14-rc1 >>> and has been backported to 6.6.75, 6.12.12, and 6.13.1. >>> >>> I don't understand the interaction here, sorry. >> >> Commit 64a7ce76fb90 is an attempt to fix the infinite loop, but can >> not be applied to kernels before 0e4a862174f2 ("libfs: Convert simple >> directory offsets to use a Maple Tree"), even though those kernels also >> suffer from the looping symptoms described in the CVE. >> >> There was significant controversy (which you responded to) when Yu Kuai >> <yukuai3@xxxxxxxxxx> attempted a backport of 64a7ce76fb90 to address >> this CVE in v6.6 by first applying all upstream mtree patches to v6.6. >> That backport was roundly rejected by Liam and Lorenzo. >> >> Commit b9b588f22a0c is a second attempt to fix the infinite loop problem >> that does not depend on having a working Maple tree implementation. >> b9b588f22a0c is a fix that can work properly with the older xarray >> mechanism that 0e4a862174f2 replaced, so it can be backported (with >> certain adjustments) to kernels before 0e4a862174f2. >> >> Note that as part of the series where b9b588f22a0c was applied, >> 64a7ce76fb90 is reverted (v6.10 and forward). Reverting b9b588f22a0c >> leaves LTS kernels from v6.6 forward with the infinite loop problem >> unfixed entirely because 64a7ce76fb90 has also now been reverted. >> >> >>>> The guideline that "regressions are more important than CVEs" is >>>> interesting. I hadn't heard that before. >>> >>> CVEs should not be relevant for development given that we create 10-11 >>> of them a day. Treat them like any other public bug list please. >>> >>> But again, I don't understand how reverting this commit relates to the >>> CVE id you pointed at, what am I missing? >>> >>>> Still, it seems like we haven't had a chance to actually work on this >>>> issue yet. It could be corrected by a simple fix. Reverting seems >>>> premature to me. >>> >>> I'll let that be up to the vfs maintainers, but I'd push for reverting >>> first to fix the regression and then taking the time to find the real >>> change going forward to make our user's lives easier. Especially as I >>> don't know who is working on that "simple fix" :) >> >> The issue is that we need the Chrome team to tell us what new system >> behavior is causing Chrome to malfunction. None of us have expertise to >> examine as complex an application as Chrome to nail the one small change >> that is causing the problem. This could even be a latent bug in Chrome. >> >> As soon as they have reviewed the bug and provided a simple reproducer, >> I will start active triage. > > What ever happened with all of this? https://issuetracker.google.com/issues/396434686?pli=1 The Chrome engineer chased this into the Mesa library, but since then progress has slowed. We still don't know why GPU acceleration is not being detected on certain devices. -- Chuck Lever