Le 26/08/2024 à 09:50, Jason A. Donenfeld a écrit :
On Thu, Aug 22, 2024 at 09:13:14AM +0200, Christophe Leroy wrote:
Performing SMP atomic operations on u64 fails on powerpc32.
Random driver generation is handled as unsigned long not u64,
see for instance base_cnrg or struct crng.
Use the same type for vDSO's getrandom as it gets copied
from the above. This is also in line with the local
current_generation which is already an unsigned long.
This isn't going to work when 32-bit userspace tries to access a 64-bit
kernel.
I had "fixed" this with a vdso_kernel_ulong type way back in an earlier
version: https://eur01.safelinks.protection.outlook.com/?url=https%3A%2F%2Flore.kernel.org%2Flkml%2F20240528122352.2485958-5-Jason%40zx2c4.com%2F%23Z31include%3Avdso%3Atypes.h&data=05%7C02%7Cchristophe.leroy%40csgroup.eu%7C41747dd989164267c1cc08dcc5a3c424%7C8b87af7d86474dc78df45f69a2011bb5%7C0%7C0%7C638602554376441761%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C0%7C%7C%7C&sdata=Tf9ShSN6aOOFZ1HymAmHhj0xhQ6BUtHJX95t50gsp9k%3D&reserved=0
But tglx pointed out in that thread that this actually isn't necessary:
| All of this is pointless because if a 32-bit application runs on a
| 64-bit kernel it has to use the 64-bit 'generation'. So why on earth do
| we need magic here for a 32-bit kernel?
|
| Just use u64 for both and spare all this voodoo. We're seriously not
| "optimizing" for 32-bit kernels.
|
| All what happens on a 32-bit kernel is that the RNG will store the
| unsigned long (32bit) generation into a 64bit variable:
|
| smp_store_release(&_vdso_rng_data.generation, next_gen + 1);
|
| As the upper 32bit are always zero, there is no issue vs. load store
| tearing at all. So there is zero benefit for this aside of slightly
| "better" user space code when running on a 32-bit kernel. Who cares?
So I just got rid of it and used a u64 as he suggested.
However, there's also an additional reason why it's not worth churning
further over this - because VM_DROPPABLE is 64-bit only (due to flags in
vma bits), likely so is vDSO getrandom() for the time being. So I think
it makes more sense to retool this series to be ppc64, and then if you
really really want 32-bit and can convince folks it matters, then all of
these parts (for example, here, the fact that the smp helper doesn't
want to tear) can be fixed up in a separate series.
So yes I really really want it on ppc32 because this is the only type of
boards I have and this is really were we need getrandom() to be
optimised, indeed ppc64 was sherry-on-the-cake in my series, I just
added it because it was easy to do after doing ppc32.
Christophe