The i_state member is an unsigned long so that it can be used with the wait bit infrastructure which expects unsigned long. This wastes 4 bytes which we're unlikely to ever use. Switch to using the var event wait mechanism using the address of the bit. Thanks to Linus for the address idea. Signed-off-by: Christian Brauner <brauner@xxxxxxxxxx> --- fs/inode.c | 11 +++++++++++ include/linux/fs.h | 16 ++++++++++++++++ 2 files changed, 27 insertions(+) diff --git a/fs/inode.c b/fs/inode.c index 154f8689457f..d0f614677798 100644 --- a/fs/inode.c +++ b/fs/inode.c @@ -472,6 +472,17 @@ static void __inode_add_lru(struct inode *inode, bool rotate) inode->i_state |= I_REFERENCED; } +struct wait_queue_head *inode_bit_waitqueue(struct wait_bit_queue_entry *wqe, + struct inode *inode, int bit); +{ + struct wait_queue_head *wq_head; + void *bit_address; + + bit_address = inode_state_wait_address(inode, __I_SYNC); + init_wait_var_entry(wqe, bit_address, 0); + return __var_waitqueue(bit_address); +} + /* * Add inode to LRU if needed (inode is unused and clean). * diff --git a/include/linux/fs.h b/include/linux/fs.h index 23e7d46b818a..f854f83e91af 100644 --- a/include/linux/fs.h +++ b/include/linux/fs.h @@ -744,6 +744,22 @@ struct inode { void *i_private; /* fs or device private pointer */ } __randomize_layout; +/* + * Get bit address from inode->i_state to use with wait_var_event() + * infrastructre. + */ +#define inode_state_wait_address(inode, bit) ((char *)&(inode)->i_state + (bit)) + +struct wait_queue_head *inode_bit_waitqueue(struct wait_bit_queue_entry *wqe, + struct inode *inode, int bit); + +static inline void inode_wake_up_bit(struct inode *inode, unsigned int bit) +{ + /* Ensure @bit will be seen cleared/set when caller is woken up. */ + smp_mb(); + wake_up_var(inode_state_wait_address(inode, bit)); +} + struct timespec64 timestamp_truncate(struct timespec64 t, struct inode *inode); static inline unsigned int i_blocksize(const struct inode *node) -- 2.43.0