On Wed, Mar 27, 2024 at 05:49:41PM -0400, Kent Overstreet wrote: [...] > > > Strict aliasing is crap in C and C++ because we started out with > > > unrestricetd pointers, and it just doesn't work in C and C++ with the > > > realities of the kind of code we have to write, and we never got any > > > kind of a model that would have made it workable. Never mind trying to > > > graft that onto existing codebases... > > > > > > (Restrict was crap too... no scoping, nothing but a single f*cking > > > keyword? Who ever thought _that_ was going to work?) > > > > > > _But_: the lack of any aliasing guarantees means that writing through > > > any pointer can invalidate practically anything, and this is a real > > > > I don't know whether I'm 100% correct on this, but Rust has references, > > so things like "you have a unique reference to a part of memory, no one > > would touch it in the meanwhile" are represented by `&mut`, to get a > > `&mut` from a raw pointer, you need unsafe, where programmers can > > provide the reasoning of the safety of the accesses. More like "pointers > > can alias anyone but references cannot" to me. > > That's not really a workable rule because in practice every data > structure has unsafe Rust underneath. Strict aliasing would mean that I don't follow, a plain data structure like: struct Point { x: i64, y: i64 } doesn't have any unsafe Rust underneath I think. > unsafe Rust very much has to follow the aliasing rules too. > The point I was trying to say, the aliasing rule on Rust raw pointers is relatively relaxed compared to strict aliasing in C since Rust has references which should have more accurate informatio on aliasing. (but not a language expert). Regards, Boqun