On Fri, Dec 8, 2023 at 6:28 AM comex <comexk@xxxxxxxxx> wrote: > > Regarding the issue of wrappers not being inlined, it's possible to get LLVM to optimize C and Rust code together into an object file, with the help of a compatible Clang and LLD: > > @ rustc -O --emit llvm-bc a.rs > @ clang --target=x86_64-unknown-linux-gnu -O2 -c -emit-llvm -o b.bc b.c > @ ld.lld -r -o c.o a.bc b.bc > > Basically LTO but within the scope of a single object file. This would be redundant in cases where kernel-wide LTO is enabled. > > Using this approach might slow down compilation a bit due to needing to pass the LLVM bitcode between multiple commands, but probably not very much. > > Just chiming in as someone not involved in Rust for Linux but familiar with these tools. Perhaps this has been considered before and rejected for some reason; I wouldn’t know. Thanks comex for chiming in, much appreciated. Yeah, this is what we have been calling the "local-LTO hack" and it was one of the possibilities we were considering for non-LTO kernel builds for performance reasons originally. I don't recall who originally suggested it in one of our meetings (Gary or Björn perhaps). If LLVM folks think LLVM-wise nothing will break, then we are happy to go ahead with that (since it also solves the performance side), but it would be nice to know if it will always be OK to build like that, i.e. I think Andreas actually tried it and it seemed to work and boot, but the worry is whether there is something subtle that could have bad codegen in the future. (We will also need to worry about GCC.) Cheers, Miguel