On 8/27/22 17:12, Andrew Morton wrote: > On Sat, 27 Aug 2022 16:59:32 -0700 John Hubbard <jhubbard@xxxxxxxxxx> wrote: > >> Anyway, I'll change my patch locally for now, to this: >> >> static inline void dio_w_unpin_user_pages(struct page **pages, >> unsigned long npages) >> { >> /* Careful, release_pages() uses a smaller integer type for npages: */ >> if (WARN_ON_ONCE(npages > (unsigned long)INT_MAX)) >> return; >> >> release_pages(pages, (int)npages); >> } > > Well, it might be slower. release_pages() has a ton of fluff. > > As mentioned, the above might be faster if the pages tend > to have page_count()==1?? > I don't think we can know the answer to that. This code is called in all kinds of situations, and it seems to me that whatever tradeoffs are best for release_pages(), are probably also reasonable for this code. Even with all the fluff in release_pages(), it at least batches the pages, as opposed to the simple put_page() in a loop. Most of the callers do have more than one page to release in non-error cases, so release_pages() does seem better. thanks, -- John Hubbard NVIDIA