On 5/19/22 09:59, Naohiro Aota wrote: >> + >> static int sb_log_location(struct block_device *bdev, struct blk_zone *zones, >> - int rw, u64 *bytenr_ret) >> + int rw, int mirror, u64 *bytenr_ret) >> { >> u64 wp; >> int ret; >> + bool zones_empty = false; >> >> if (zones[0].type == BLK_ZONE_TYPE_CONVENTIONAL) { >> *bytenr_ret = zones[0].start << SECTOR_SHIFT; >> @@ -775,13 +808,31 @@ static int sb_log_location(struct block_device *bdev, struct blk_zone *zones, >> if (ret != -ENOENT && ret < 0) >> return ret; >> >> + if (ret == -ENOENT) >> + zones_empty = true; >> + > > I think, we don't need this. We need to issue the zeroout when > zones[0]->cond == BLK_ZONE_COND_EMPTY && !is_power_of_2(...) after sending > ZONE_RESET if necessary. No? > Yeah. I added this extra check to cover all the cases possible. But you are right that it is enough to issue zeroout only for this condition: zones[0]->cond == BLK_ZONE_COND_EMPTY && !is_power_of_2(...) as both the zones empty is not likely to happen. >> if (rw == WRITE) { >> struct blk_zone *reset = NULL; >> + bool is_sb_offset_write_req = false; >> + u32 reset_zone_nr = -1; >> >> - if (wp == zones[0].start << SECTOR_SHIFT) >> + if (wp == zones[0].start << SECTOR_SHIFT) { >> reset = &zones[0]; >> - else if (wp == zones[1].start << SECTOR_SHIFT) >> + reset_zone_nr = 0;