On Fri, Sep 10, 2021 at 9:06 AM Jens Axboe <axboe@xxxxxxxxx> wrote: > > +static void io_iter_restore(struct iov_iter *iter, struct iov_iter_state *state, > + ssize_t did_bytes) > +{ > + iov_iter_restore_state(iter, state); > + if (did_bytes > 0) > + iov_iter_advance(iter, did_bytes); > +} This approach looks conceptually good to me. Just name it "iov_iter_restore()", and (together with the actual iov_iter_restore_state() - I don't think it makes much sense to inline something like this that is by definition for the slow path when something failed) move it to lib/iov_iter.c If this allows us to remove the 'truncated' field from the iov_iter, I think it's a win overall. That said, I think your actual implementation of iov_iter_restore_state() is buggy. It's not just those state bits you need to restore, you do need to do all the "back out the i->iov/bvec pointers" games too. All the stuff that iov_iter_revert() does. Which means that I think your tricks to try to share the 'struct iov_iter_state' with the 'struct iov_iter' using unions are just ugly and pointless and make for more complex code. Because you can't just save/restore the 'state part' of it all, you do have to do more than that. So instead of the union, just have the state in some sane (different) form, and do the revert/advance thing taking different types of iterators into account. This is not supposed to be performance-critical code. Alternatively, you'd need to make the state part be *both* the unions, and restore the pointers that don't need restoring too. You end up with pretty much all of iov_iter. Al, what do you think? Linus