On Wed, 8 Jan 2020, Mikael Magnusson wrote: > > It's unfortunately not true that everything handles this correctly. > 32-bit binaries for games on Steam that use stat() without the 64 is > so prevalent that I got tired of adding the LD_PRELOAD wrapper script > and just patched out the EOVERFLOW return from glibc instead. (They > obviously don't care about the inode value at all, and I don't use any > other 32-bit binaries that do). This is probably a class of binaries > you don't care very much about, and not very likely to be installed on > a tmpfs that has wrapped around, but I thought it was worth mentioning > that they do exist anyway. Thank you for alerting us to reality, Mikael: not what any of us wanted to hear, but we do care about them, and it was well worth mentioning. Hugh