On 11/18/19 1:46 AM, Jan Kara wrote: > On Thu 14-11-19 21:53:18, John Hubbard wrote: >> There are four locations in gup.c that have a fair amount of code >> duplication. This means that changing one requires making the same >> changes in four places, not to mention reading the same code four >> times, and wondering if there are subtle differences. >> >> Factor out the common code into static functions, thus reducing the >> overall line count and the code's complexity. >> >> Also, take the opportunity to slightly improve the efficiency of the >> error cases, by doing a mass subtraction of the refcount, surrounded >> by get_page()/put_page(). >> >> Also, further simplify (slightly), by waiting until the the successful >> end of each routine, to increment *nr. >> >> Reviewed-by: Jérôme Glisse <jglisse@xxxxxxxxxx> >> Cc: Jan Kara <jack@xxxxxxx> >> Cc: Ira Weiny <ira.weiny@xxxxxxxxx> >> Cc: Christoph Hellwig <hch@xxxxxx> >> Cc: Aneesh Kumar K.V <aneesh.kumar@xxxxxxxxxxxxx> >> Signed-off-by: John Hubbard <jhubbard@xxxxxxxxxx> >> --- >> mm/gup.c | 95 ++++++++++++++++++++++++-------------------------------- >> 1 file changed, 40 insertions(+), 55 deletions(-) >> >> diff --git a/mm/gup.c b/mm/gup.c >> index 85caf76b3012..858541ea30ce 100644 >> --- a/mm/gup.c >> +++ b/mm/gup.c >> @@ -1969,6 +1969,29 @@ static int __gup_device_huge_pud(pud_t pud, pud_t *pudp, unsigned long addr, >> } >> #endif >> >> +static int __record_subpages(struct page *page, unsigned long addr, >> + unsigned long end, struct page **pages) >> +{ >> + int nr = 0; >> + int nr_recorded_pages = 0; >> + >> + do { >> + pages[nr] = page; >> + nr++; >> + page++; >> + nr_recorded_pages++; >> + } while (addr += PAGE_SIZE, addr != end); >> + return nr_recorded_pages; > > nr == nr_recorded_pages so no need for both... BTW, structuring this as a > for loop would be probably more logical and shorter now: > > for (nr = 0; addr != end; addr += PAGE_SIZE) > pages[nr++] = page++; > return nr; > Nice touch, I've applied it. thanks, -- John Hubbard NVIDIA > The rest of the patch looks good to me. > > Honza >