On Fri, Sep 06, 2019 at 09:00:03AM +1000, Aleksa Sarai wrote: > > > + return -EFAULT; > > > + } > > > + /* Copy the interoperable parts of the struct. */ > > > + if (__copy_to_user(dst, src, size)) > > > + return -EFAULT; > > > > Why not simply clear_user() and copy_to_user()? > > I'm not sure I understand what you mean -- are you asking why we need to > do memchr_inv(src + size, 0, rest) earlier? I'm asking why bother with __ and separate access_ok(). > > if ((unsigned long)addr & 1) { > > u8 v; > > if (get_user(v, (__u8 __user *)addr)) > > return -EFAULT; > > if (v) > > return -E2BIG; > > addr++; > > } > > if ((unsigned long)addr & 2) { > > u16 v; > > if (get_user(v, (__u16 __user *)addr)) > > return -EFAULT; > > if (v) > > return -E2BIG; > > addr +=2; > > } > > if ((unsigned long)addr & 4) { > > u32 v; > > if (get_user(v, (__u32 __user *)addr)) > > return -EFAULT; > > if (v) > > return -E2BIG; > > } > > <read the rest like you currently do> Actually, this is a dumb way to do it - page size on anything is going to be a multiple of 8, so you could just as well read 8 bytes from an address aligned down. Then mask the bytes you don't want to check out and see if there's anything left. You can have readability boundaries inside a page - it's either the entire page (let alone a single word) being readable, or it's EFAULT for all parts. > > would be saner, and things like x86 could trivially add an > > asm variant - it's not hard. Incidentally, memchr_inv() is > > an overkill in this case... > > Why is memchr_inv() overkill? Look at its implementation; you only care if there are non-zeroes, you don't give a damn where in the buffer the first one would be. All you need is the same logics as in "from userland" case if (!count) return true; offset = (unsigned long)from & 7 p = (u64 *)(from - offset); v = *p++; if (offset) { // unaligned count += offset; v &= ~aligned_byte_mask(offset); // see strnlen_user.c } while (count > 8) { if (v) return false; v = *p++; count -= 8; } if (count != 8) v &= aligned_byte_mask(count); return v == 0; All there is to it...