sys_tee() bug: after tee() of partial page, both pipes can merge, clobbering each other's data

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Hi!

I noticed the following behavior; basically, after copying part of a
normal pipe buffer (anon_pipe_buf_ops) from pipe A to pipe B, both
pipe A and pipe B can merge new writes into the existing page,
clobbering each other's data:

============
$ cat tee_test.c
#define _GNU_SOURCE
#include <fcntl.h>
#include <unistd.h>
#include <err.h>
#include <stdio.h>

int main(void) {
  int pipe_a[2];
  if (pipe(pipe_a)) err(1, "pipe");
  int pipe_b[2];
  if (pipe(pipe_b)) err(1, "pipe");
  if (write(pipe_a[1], "abcd", 4) != 4) err(1, "write");
  if (tee(pipe_a[0], pipe_b[1], 2, 0) != 2) err(1, "tee");
  if (write(pipe_b[1], "xx", 2) != 2) err(1, "write");

  char buf[5];
  if (read(pipe_a[0], buf, 4) != 4) err(1, "read");
  buf[4] = 0;
  printf("got back: '%s'\n", buf);
}
$ gcc -o tee_test tee_test.c
$ ./tee_test
got back: 'abxx'
$
============

splice_pipe_to_pipe() probably has the same problem?

I'm not sure what the cleanest way to fix this would be. Replace
anon_pipe_buf_ops with packet_pipe_buf_ops when copying a buffer? Or
add a new buffer flag for marking a buffer as mergeable, and get rid
of buf->ops->can_merge?



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