On Fri, Jun 9, 2017 at 4:14 PM, Miklos Szeredi <miklos@xxxxxxxxxx> wrote: > On Fri, Jun 9, 2017 at 1:49 PM, Miklos Szeredi <miklos@xxxxxxxxxx> wrote: >> On Fri, Jun 9, 2017 at 11:38 AM, Amir Goldstein <amir73il@xxxxxxxxx> wrote: > >> The challenge is in accounting the number of link-ups atomically with >> the link-up itself. No ideas off-hand. > > Following would work I think: > > - copy up to indexdir (it now has st_nlink == 1) > - set overlay.nlinkup to "1-2" > + the first number indicates the target number of linkups > + the second indicates the target st_nlink on the file > - fsync the file (hopefully this writes the xattrs as well as the data) > - link the file from indexdir to upper > - set overlay.nlinkup to "1" > + this indicates that the linkup was finished and number of linkups is 1. > Or like this: struct ovl_nlink_adjust { int nlink_diff; bool from_lower; } Init overlay inode: overlay_nlink := (from_lower ? lower_nlink : upper_nlink) + nlink_diff Copy/link up: - take ovl_inode lock - set overlay.nlink { (overlay_nlink - lower_link), true } - link index (won't change diff from lower inode nlink on fail/success) Unlink/link/rename: - take ovl_inode lock - set overlay.nlink { (overlay_nlink - upper_nlink), false } - unlink/link/rename (won't change diff from upper nlink on fail/success) I don't think fsync matters to this game. I'd be surprised if the nlink changing operations (link/unlink/rename) can be reordered with the setxattr operations on a power fail safe fs. Amir.