[ Gaah, resending because I was once again bitten by the html email problem on android and the list rules. Sorry for duplicates for the people who didn't bounce the html ] On Feb 24, 2017 08:39, "Peter Zijlstra" <peterz@xxxxxxxxxxxxx> wrote: > > To make matters worse; once i_count is a refcount, it appears trivial to avoid > inode_hash_lock for lookups (yay RCU!) and looking at i_count becomes even more > of a problem because then holding i_lock will not in fact stabilize it anymore. Note that if this is the main reason for the series, I would argue against this all. Inode lookup is simply not an important function. Inodes just aren't the primary data structure in the vfs layer, and they are seldom looked up, since the common operation is too look up the dentry (that then has a direct pointer to the inode). Inode lookup tends too happen in places like file creation etc, where the real costs are elsewhere (ie complex locking cost for directories and for filesystem inode number generation etc). So you actually have a load where this all is even noticeable? If I recall correctly, the loads where we have seen inode locking etc issues have been things like very high rate socket create/destroy, but those were generally disable by just avoiding all the inode games entirely (is not putting the inode on any superblock lists, and never looking anything up, just always allocating a new inode). Also note that for the same reason, the usual refcount overflow advantages are rather questionable. There are very few things that increment the inode use count, and they aren't generally under direct user control. Users get references to dentries, not inodes, when they open or map files. So the inode counts tend to be limited by the number of hard links you can have to things (or number of mounts you can do) which are much more limited than the refcount anyway. So I get the feeling that you should worry about other refcount users long before you worry about inodes. They may be very central in traditional UNIX, but not so much in Linux (any more). Linus