Re: [PATCH 06/22] fsnotify: Attach marks to object via dedicated head structure

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On Fri, Jan 20, 2017 at 2:21 PM, Jan Kara <jack@xxxxxxx> wrote:
> Currently notification marks are attached to object (inode or vfsmnt) by
> a hlist_head in the object. The list is also protected by a spinlock in
> the object. So while there is any mark attached to the list of marks,
> the object must be pinned in memory (and thus e.g. last iput() deleting
> inode cannot happen). Also for list iteration in fsnotify() to work, we
> must hold fsnotify_mark_srcu lock so that mark itself and
> mark->obj_list.next cannot get freed. Thus we are required to wait for
> response to fanotify events from userspace process with
> fsnotify_mark_srcu lock held. That causes issues when userspace process
> is buggy and does not reply to some event - basically the whole
> notification subsystem gets eventually stuck.
>
> So to be able to drop fsnotify_mark_srcu lock while waiting for
> response, we have to pin the mark in memory and make sure it stays in
> the object list (as removing the mark waiting for response could lead to
> lost notification events for groups later in the list). However we don't
> want inode reclaim to block on such mark as that would lead to system
> just locking up elsewhere.
>
> This commit tries to pave a way towards solving these conflicting
> lifetime needs. Instead of anchoring the list of marks directly in the
> object, we anchor it in a dedicated structure (fsnotify_mark_connector) and
> just point to that structure from the object. Also the list is protected
> by a spinlock contained in that structure. With this, we can detach
> notification marks from object without having to modify the list itself.

I wonder if this big patch could be conveniently split up into
structural and functional parts.

I.e. first add the connector structure but make its lifetime match
that of the inode.  That would mean just adding the extra
dereferences, but not the tricky rcu-conformant creation and
destruction of the connecor.

Also there seems to be a fair amount of moving code around, which
could warrant a separate patch for clarity.

Thanks,
Miklos
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