This reduces indentation in the largest branches. Signed-off-by: Geert Uytterhoeven <geert@xxxxxxxxxxxxxx> --- drawops/generic.c | 324 +++++++++++++++++++++++----------------------- 1 file changed, 162 insertions(+), 162 deletions(-) diff --git a/drawops/generic.c b/drawops/generic.c index 4b64c20cc0fe68bc..471aefe38d43aaa4 100644 --- a/drawops/generic.c +++ b/drawops/generic.c @@ -295,90 +295,90 @@ static void draw_ellipse_points(u32 cx, u32 cy, u32 x, u32 y, pixel_t pixel) void generic_draw_ellipse(u32 x, u32 y, u32 a, u32 b, pixel_t pixel) { if (a == b) - draw_circle(x, y, a, pixel); - else { - u32 a2 = a*a; - u32 b2 = b*b; - if (a <= b) { - u32 x1 = 0; - u32 y1 = b; - int S = a2*(1-2*b)+2*b2; - int T = b2-2*a2*(2*b-1); - int dT1 = 4*b2; - int dS1 = dT1+2*b2; - int dS2 = -4*a2*(b-1); - int dT2 = dS2+2*a2; - - while (1) { - if (S < 0) { - draw_ellipse_points(x, y, x1, y1, pixel); - S += dS1; - T += dT1; - dS1 += 4*b2; - dT1 += 4*b2; - x1++; - } else if (T < 0) { - draw_ellipse_points(x, y, x1, y1, pixel); - if (y1 == 0) - break; - S += dS1+dS2; - T += dT1+dT2; - dS1 += 4*b2; - dT1 += 4*b2; - dS2 += 4*a2; - dT2 += 4*a2; - x1++; - y1--; - } else { - draw_ellipse_points(x, y, x1, y1, pixel); - if (y1 == 0) - break; - S += dS2; - T += dT2; - dS2 += 4*a2; - dT2 += 4*a2; - y1--; - } + return draw_circle(x, y, a, pixel); + + u32 a2 = a*a; + u32 b2 = b*b; + + if (a <= b) { + u32 x1 = 0; + u32 y1 = b; + int S = a2*(1-2*b)+2*b2; + int T = b2-2*a2*(2*b-1); + int dT1 = 4*b2; + int dS1 = dT1+2*b2; + int dS2 = -4*a2*(b-1); + int dT2 = dS2+2*a2; + + while (1) { + if (S < 0) { + draw_ellipse_points(x, y, x1, y1, pixel); + S += dS1; + T += dT1; + dS1 += 4*b2; + dT1 += 4*b2; + x1++; + } else if (T < 0) { + draw_ellipse_points(x, y, x1, y1, pixel); + if (y1 == 0) + break; + S += dS1+dS2; + T += dT1+dT2; + dS1 += 4*b2; + dT1 += 4*b2; + dS2 += 4*a2; + dT2 += 4*a2; + x1++; + y1--; + } else { + draw_ellipse_points(x, y, x1, y1, pixel); + if (y1 == 0) + break; + S += dS2; + T += dT2; + dS2 += 4*a2; + dT2 += 4*a2; + y1--; } - } else { - u32 x1 = a; - u32 y1 = 0; - int S = b2*(1-2*a)+2*a2; - int T = a2-2*b2*(2*a-1); - int dT1 = 4*a2; - int dS1 = dT1+2*a2; - int dS2 = -4*b2*(a-1); - int dT2 = dS2+2*b2; - - draw_ellipse_points(x, y, x1, y1, pixel); - do { - if (S < 0) { - S += dS1; - T += dT1; - dS1 += 4*a2; - dT1 += 4*a2; - y1++; - draw_ellipse_points(x, y, x1, y1, pixel); - } else if (T < 0) { - S += dS1+dS2; - T += dT1+dT2; - dS1 += 4*a2; - dT1 += 4*a2; - dS2 += 4*b2; - dT2 += 4*b2; - x1--; - y1++; - draw_ellipse_points(x, y, x1, y1, pixel); - } else { - S += dS2; - T += dT2; - dS2 += 4*b2; - dT2 += 4*b2; - x1--; - draw_ellipse_points(x, y, x1, y1, pixel); - } - } while (x1 > 0); } + } else { + u32 x1 = a; + u32 y1 = 0; + int S = b2*(1-2*a)+2*a2; + int T = a2-2*b2*(2*a-1); + int dT1 = 4*a2; + int dS1 = dT1+2*a2; + int dS2 = -4*b2*(a-1); + int dT2 = dS2+2*b2; + + draw_ellipse_points(x, y, x1, y1, pixel); + do { + if (S < 0) { + S += dS1; + T += dT1; + dS1 += 4*a2; + dT1 += 4*a2; + y1++; + draw_ellipse_points(x, y, x1, y1, pixel); + } else if (T < 0) { + S += dS1+dS2; + T += dT1+dT2; + dS1 += 4*a2; + dT1 += 4*a2; + dS2 += 4*b2; + dT2 += 4*b2; + x1--; + y1++; + draw_ellipse_points(x, y, x1, y1, pixel); + } else { + S += dS2; + T += dT2; + dS2 += 4*b2; + dT2 += 4*b2; + x1--; + draw_ellipse_points(x, y, x1, y1, pixel); + } + } while (x1 > 0); } } @@ -403,88 +403,88 @@ static void fill_ellipse_points(u32 cx, u32 cy, u32 x, u32 y, pixel_t pixel) void generic_fill_ellipse(u32 x, u32 y, u32 a, u32 b, pixel_t pixel) { if (a == b) - fill_circle(x, y, a, pixel); - else { - u32 a2 = a*a; - u32 b2 = b*b; - if (a <= b) { - u32 x1 = 0; - u32 y1 = b; - int S = a2*(1-2*b)+2*b2; - int T = b2-2*a2*(2*b-1); - int dT1 = 4*b2; - int dS1 = dT1+2*b2; - int dS2 = -4*a2*(b-1); - int dT2 = dS2+2*a2; - - while (1) { - if (S < 0) { - S += dS1; - T += dT1; - dS1 += 4*b2; - dT1 += 4*b2; - x1++; - } else if (T < 0) { - fill_ellipse_points(x, y, x1, y1, pixel); - if (y1 == 0) - break; - S += dS1+dS2; - T += dT1+dT2; - dS1 += 4*b2; - dT1 += 4*b2; - dS2 += 4*a2; - dT2 += 4*a2; - x1++; - y1--; - } else { - fill_ellipse_points(x, y, x1, y1, pixel); - if (y1 == 0) - break; - S += dS2; - T += dT2; - dS2 += 4*a2; - dT2 += 4*a2; - y1--; - } + return fill_circle(x, y, a, pixel); + + u32 a2 = a*a; + u32 b2 = b*b; + + if (a <= b) { + u32 x1 = 0; + u32 y1 = b; + int S = a2*(1-2*b)+2*b2; + int T = b2-2*a2*(2*b-1); + int dT1 = 4*b2; + int dS1 = dT1+2*b2; + int dS2 = -4*a2*(b-1); + int dT2 = dS2+2*a2; + + while (1) { + if (S < 0) { + S += dS1; + T += dT1; + dS1 += 4*b2; + dT1 += 4*b2; + x1++; + } else if (T < 0) { + fill_ellipse_points(x, y, x1, y1, pixel); + if (y1 == 0) + break; + S += dS1+dS2; + T += dT1+dT2; + dS1 += 4*b2; + dT1 += 4*b2; + dS2 += 4*a2; + dT2 += 4*a2; + x1++; + y1--; + } else { + fill_ellipse_points(x, y, x1, y1, pixel); + if (y1 == 0) + break; + S += dS2; + T += dT2; + dS2 += 4*a2; + dT2 += 4*a2; + y1--; } - } else { - u32 x1 = a; - u32 y1 = 0; - int S = b2*(1-2*a)+2*a2; - int T = a2-2*b2*(2*a-1); - int dT1 = 4*a2; - int dS1 = dT1+2*a2; - int dS2 = -4*b2*(a-1); - int dT2 = dS2+2*b2; - - fill_ellipse_points(x, y, x1, y1, pixel); - do { - if (S < 0) { - S += dS1; - T += dT1; - dS1 += 4*a2; - dT1 += 4*a2; - y1++; - fill_ellipse_points(x, y, x1, y1, pixel); - } else if (T < 0) { - S += dS1+dS2; - T += dT1+dT2; - dS1 += 4*a2; - dT1 += 4*a2; - dS2 += 4*b2; - dT2 += 4*b2; - x1--; - y1++; - fill_ellipse_points(x, y, x1, y1, pixel); - } else { - S += dS2; - T += dT2; - dS2 += 4*b2; - dT2 += 4*b2; - x1--; - } - } while (x1 > 0); } + } else { + u32 x1 = a; + u32 y1 = 0; + int S = b2*(1-2*a)+2*a2; + int T = a2-2*b2*(2*a-1); + int dT1 = 4*a2; + int dS1 = dT1+2*a2; + int dS2 = -4*b2*(a-1); + int dT2 = dS2+2*b2; + + fill_ellipse_points(x, y, x1, y1, pixel); + do { + if (S < 0) { + S += dS1; + T += dT1; + dS1 += 4*a2; + dT1 += 4*a2; + y1++; + fill_ellipse_points(x, y, x1, y1, pixel); + } else if (T < 0) { + S += dS1+dS2; + T += dT1+dT2; + dS1 += 4*a2; + dT1 += 4*a2; + dS2 += 4*b2; + dT2 += 4*b2; + x1--; + y1++; + fill_ellipse_points(x, y, x1, y1, pixel); + } else { + S += dS2; + T += dT2; + dS2 += 4*b2; + dT2 += 4*b2; + x1--; + } + } while (x1 > 0); } } -- 2.34.1