Hi Dave, On Fri, Dec 9, 2016 at 1:08 AM, Dave Airlie <airlied@xxxxxxxxx> wrote: > On 9 December 2016 at 07:28, Benjamin Herrenschmidt > <benh@xxxxxxxxxxxxxxxxxxx> wrote: >> On Thu, 2016-12-08 at 11:10 +0100, Daniel Vetter wrote: >>> > With drmfb you basically have to shadow everything into memory & copy >>> > over everything, and locks you out of simple 2D accel. For a simple text >>> > console the result is orders of magnitude slower and memory hungry than >>> > a simple fbdev. >>> >>> Not true, we have full fbdev emulation, and drivers can implement the 2d >>> accel in there. And a bunch of them do. It's just that most teams decided >>> that this is pointless waste of their time.j >> >> Ok so my knowledge might be outdated here. I was complaining to Dave about >> how cirrusdrmfb didn't even use blits for fbcon scrolling and always double >> buffered everything, and Dave made the point that you basically had to do >> that for security reasons that I mostly forgot the details of. >> >> It looks like bochsdrmfb and astdrmfb are the same. If things have changed, >> then cool. Can you point me to a drmfb driver that is a good (and not too >> complex) example with simple 2d accel ? I'm thinking mostly of color >> expansion, bitblt and solid fill for fbcon, the way I used to do it in >> radeonfb for example. > > What are people using fbcon for that needs acceleration, this is where I get > a bit lost. > > It's a console, if you aren't sshing into the machine. > > It's main purpose should just be for gathering oopses and you've a lot better > chance of getting an oops if you don't have some sketchy gpu accel in the way. Unless you're using the console as a text console, and don't run e.g. X on top. > The acceleration that most of the 2D things provide isn't ever that > great, and shadowing is a lot more effective if done properly. It's a feature > that kernel ppl obsess over but I don't get a lot of real world feedback, > (booting 9000 scsi nodes with debug on takes a long time was possibly > something I heard once, and I think we resolved). It all depends on the complex balance between GPU performance, CPU performance, CPU-to-frame buffer bandwidth, and amount of available system RAM. Gr{oetje,eeting}s, Geert -- Geert Uytterhoeven -- There's lots of Linux beyond ia32 -- geert@xxxxxxxxxxxxxx In personal conversations with technical people, I call myself a hacker. But when I'm talking to journalists I just say "programmer" or something like that. -- Linus Torvalds -- To unsubscribe from this list: send the line "unsubscribe linux-fbdev" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html