On 26/05/15 10:08, Geert Uytterhoeven wrote: > On Tue, May 26, 2015 at 8:54 AM, Tomi Valkeinen <tomi.valkeinen@xxxxxx> wrote: >> On 26/05/15 06:56, Heiko Schocher wrote: >>>> Without locking, the initmem may be freed while fb_find_logo() is >>>> running. > > Or afterwards. Drivers may keep the pointer around indefinitely. > >>> Yes, you are right, that must be added ... but has such a change a >>> chance to go in mainline? >> >> I don't know. To be honest, this whole thing feels a bit like hackery. I >> think initdata should only be accessed from initcalls, never asynchronously. >> >>> BTW: Could this not be currently a problem on multicore systems? >>> If lets say core 2 just draws the logo, another core 1 calls >>> fb_logo_late_init() and later core 1 free_initmem(), while the core 2 >>> still draws it? >> >> Yes, I think so... > > I don't think that can happen. All initcalls should complete before initmem > is freed. Ah, true, the question was only about the initcalls. I was answering to what actually can happen with the logo code as a whole. The whole problem started when I fixed an issue where the logos were accessed from a workqueue. I don't remember the details, but I think drm always (?) sets up some console stuff via workthread. In that case we could have the workthread accessing the logos, while initmem is being freed. >> So, maybe it would be better to not even try to go forward with the >> current approach. Two approaches come to my mind: >> >> 1) Keep the logos in the memory, and don't even try to free them. I >> don't know many bytes they are in total, though. > > m68k/allmodconfig: > > $ size drivers/video/logo/logo*o > text data bss dec hex filename > 24 6961 0 6985 1b49 drivers/video/logo/logo_linux_clut224.o > 24 800 0 824 338 drivers/video/logo/logo_linux_mono.o > 24 3200 0 3224 c98 drivers/video/logo/logo_linux_vga16.o > 24 6955 0 6979 1b43 drivers/video/logo/logo_mac_clut224.o > 161 4 2 167 a7 drivers/video/logo/logo.o > > Not that bad... Custom logos may be larger, though. I wonder how much a simple RLE would cut down the sizes... >> 2) Make a copy of the logos to a kmalloced area at some early boot >> stage. Then manually free the logos at some point (after the first >> access to the logos? after a certain time (urgh...)?). > > 3) Draw the logos from an initcall on all frame buffers that exist at that > point in time. Yes, this will destroy (part of) the content that's > currently shown. Isn't that almost the same as now? The problem is that the fb probes are deferred to a very late stage, so we would not have the fbs when the suggested initcall would be called. Tomi
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