[PATCH 4/4] efifb: Disallow manual bind and unbind

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Both were buggy: bind would happily scribble over a real graphics
device and unbind wouldn't destroy the framebuffer.  Hotplugging
efifb makes no sense anyway, so just disable it.

As an added benefit, we save some runtime memory.

Signed-off-by: Andy Lutomirski <luto@xxxxxxx>
---
 drivers/video/efifb.c |   21 ++++++++++++++-------
 1 files changed, 14 insertions(+), 7 deletions(-)

diff --git a/drivers/video/efifb.c b/drivers/video/efifb.c
index 39bbfa9..f67717e 100644
--- a/drivers/video/efifb.c
+++ b/drivers/video/efifb.c
@@ -331,7 +331,7 @@ static int __init efifb_setup(char *options)
 	return 0;
 }
 
-static int __devinit efifb_probe(struct platform_device *dev)
+static int __init efifb_probe(struct platform_device *dev)
 {
 	struct fb_info *info;
 	int err;
@@ -501,7 +501,6 @@ err_release_mem:
 }
 
 static struct platform_driver efifb_driver = {
-	.probe	= efifb_probe,
 	.driver	= {
 		.name	= "efifb",
 	},
@@ -532,13 +531,21 @@ static int __init efifb_init(void)
 	if (!screen_info.lfb_linelength)
 		return -ENODEV;
 
-	ret = platform_driver_register(&efifb_driver);
+	ret = platform_device_register(&efifb_device);
+	if (ret)
+		return ret;
 
-	if (!ret) {
-		ret = platform_device_register(&efifb_device);
-		if (ret)
-			platform_driver_unregister(&efifb_driver);
+	/*
+	 * This is not just an optimization.  We will interfere
+	 * with a real driver if we get reprobed, so don't allow
+	 * it.
+	 */
+	ret = platform_driver_probe(&efifb_driver, efifb_probe);
+	if (ret) {
+		platform_device_unregister(&efifb_driver);
+		return ret;
 	}
+
 	return ret;
 }
 module_init(efifb_init);
-- 
1.7.5.1

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