On 2019-11-27 6:28 p.m., Theodore Y. Ts'o wrote: > The use of C++ with templates is presumably one of the "less so" > parts, and it was that which I had in mind when I said, > "reimplementing from scratch". Ah, duopack and tripack. Please consider the C code that was replaced. by those. See tons of bogus extra parameters resulting in nonsense like this: set_entry(shard_entry(shard, bucket), key & bitmask(shard->lowbits), loc, next, shard->locbits, nextbits); which in the c++ version looks like: *entry = {trio.pack(next, loc, key & bitmask(lowbits))}; They generate roughly identical machine code, but I know which one I prefer to maintain. That said, porting back to C (in progress right now) includes substituting some appropriate macro code for those sweet little variable field width structure templates. Which by the way are central to Shardmap's scalability and performance. These are what allow the index entry to stay at just 8 bytes over the entire range from one entry to one billion. So right, tripack and duopack weill be reimplemented from scratch, using the template code as a model. Basically just expanding the templates by hand and adding in some macro sugar for clarity. Shardmap itself does not need to be rewritten from scratch in order to port to kernel, far from it. Regards, Daniel