The separate blocking pool is going away. Start by ignoring GRND_RANDOM in getentropy(2). This should not materially break any API. Any code that worked without this change should work at least as well with this change. Signed-off-by: Andy Lutomirski <luto@xxxxxxxxxx> --- drivers/char/random.c | 3 --- include/uapi/linux/random.h | 2 +- 2 files changed, 1 insertion(+), 4 deletions(-) diff --git a/drivers/char/random.c b/drivers/char/random.c index acabb870f222..1ad2c7eaf675 100644 --- a/drivers/char/random.c +++ b/drivers/char/random.c @@ -2135,9 +2135,6 @@ SYSCALL_DEFINE3(getrandom, char __user *, buf, size_t, count, if (count > INT_MAX) count = INT_MAX; - if (flags & GRND_RANDOM) - return _random_read(flags & GRND_NONBLOCK, buf, count); - if (!(flags & GRND_INSECURE) && !crng_ready()) { if (flags & GRND_NONBLOCK) return -EAGAIN; diff --git a/include/uapi/linux/random.h b/include/uapi/linux/random.h index c092d20088d3..dcc1b3e6106f 100644 --- a/include/uapi/linux/random.h +++ b/include/uapi/linux/random.h @@ -48,7 +48,7 @@ struct rand_pool_info { * Flags for getrandom(2) * * GRND_NONBLOCK Don't block and return EAGAIN instead - * GRND_RANDOM Use the /dev/random pool instead of /dev/urandom + * GRND_RANDOM No effect * GRND_INSECURE Return non-cryptographic random bytes */ #define GRND_NONBLOCK 0x0001 -- 2.21.0