Re: [PATCH 0/6 v2] Introduce FALLOC_FL_ZERO_RANGE flag for fallocate

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On Sun, 16 Mar 2014, tytso@xxxxxxx wrote:

> Date: Sun, 16 Mar 2014 15:08:20 -0400
> From: tytso@xxxxxxx
> To: Lukas Czerner <lczerner@xxxxxxxxxx>
> Cc: linux-ext4@xxxxxxxxxxxxxxx
> Subject: Re: [PATCH 0/6 v2] Introduce FALLOC_FL_ZERO_RANGE flag for fallocate
> 
> On Tue, Feb 25, 2014 at 08:14:33PM +0100, Lukas Czerner wrote:
> > Introduce new FALLOC_FL_ZERO_RANGE flag for fallocate. This has the same
> > functionality as xfs ioctl XFS_IOC_ZERO_RANGE.
> 
> Hi Lukas,
> 
> I've been trying to merge these patches into the ext4 tree, and I'm
> running into a large number of test failures.  Could you take a quick
> eyeball and see if there's anything obvious wrong?
> 
> The "dev2" branch in the ext4 git tree has all the patches in this
> series (1, 2, and 5) --- 3 was included earlier applied on top of the
> "dev" branch.  The "test" branch is the dev2 branch with the
> xfs-collapse-range branch pulled in, which actually enables the
> ZERO_RANGE flags (as well as the collapse range patches).
> 
> I have tested the "dev" branch both standalone and with the
> xfs-collapse-range branch pulled in, and things seem to be pretty
> stable.  I'm doing more comprehensive testing now to confirm things.
> (I'm using xfstests commit id 3948694eb12 which has the latest tests
> to exercise the zero_range codepath.)
> 
> When I tried testing with the "test" branch, things failed pretty
> quickly.  I've attached two of these in this patch set.  I'm guessing
> it's some kind of memory corruption problem.  These failures are
> pretty repeatable, and it fails fast.
> 
> If I try running the "dev2" branch, without the xfstests collapse
> range branch pulled in, things are much better (so there's clearly a
> bug in the ZERO_RANGE code path), but there was still a few more
> errors than the baseline.  I'm rerunning those tests so I can be sure
> that the results are repeatable.
> 
> I suspect the problem is that something in the dev branch isn't
> playing well with your patches, or I screwed up while fixing up some
> merge conflicts -- but the merge conflicts were pretty minimal, so
> that seems a bit unlikely.
> 
> Anyway, if you could take a look, I'd really appreciate it.  Thanks!!
> 
> 	       	     	    	      	     - Ted

That's definitely very weird and I have not seen that before. i am
looking into this right not.

Thanks!
-Lukas

> 
> 
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