On Thu, 25 July 2013 09:42:18 -0700, Taras Glek wrote: > Footprint wins are useful on android, but it's the > increased IO throughput on crappy storage devices that makes this > most attractive. All the world used to be a PC. Seems to be Android these days. The biggest problem with compression support in the past was the physical properties of hard drives (the spinning type, if you can still remember those). A random seek is surprisingly expensive, of a similar cost to 1MB or more of linear read. So anything that introduces more random seeks will kill the preciously little performance you had to begin with. As long as files are write-once and read-only from that point on, you can just append a bunch of compressed chunks on the disk and nothing bad happens. But if you have a read-write file with random overwrites somewhere in the middle, those overwrites will change the size of the compressed data. You have to free the old physical blocks on disk and allocate new ones. In effect, you have auto-fragmentation. So if you want any kind of support for your approach, I suspect you should either limit it to write-once files or prepare for a mob of gray-haired oldtimers with rainbow suspenders complaining about performance on their antiquated hardware. And the mob may be larger than you think. Jörn -- Don't worry about people stealing your ideas. If your ideas are any good, you'll have to ram them down people's throats. -- Howard Aiken quoted by Ken Iverson quoted by Jim Horning quoted by Raph Levien, 1979 -- To unsubscribe from this list: send the line "unsubscribe linux-ext4" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html