Re: [patch] fix up lock order reversal in writeback

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On Fri, Nov 19, 2010 at 01:45:52AM +0100, Jan Kara wrote:
> On Wed 17-11-10 22:28:34, Andrew Morton wrote:
> > The fact that a call to ->write_begin can randomly return with s_umount
> > held, to be randomly released at some random time in the future is a
> > bit ugly, isn't it?  write_begin is a pretty low-level, per-inode
> > thing.
>   I guess you missed that writeback_inodes_sb_nr() (called from _if_idle
> variants) does:
>         bdi_queue_work(sb->s_bdi, &work);
>         wait_for_completion(&done);
>   So we return only after all the IO has been submitted and unlock s_umount
> in writeback_inodes_sb_if_idle(). And we cannot really submit the IO ourselves
> because we are holding i_mutex and we need to get and put references
> to other inodes while doing writeback (those would be really horrible lock
> dependencies - writeback thread can put the last reference to an unlinked
> inode...).

But if we're waiting for it, with the lock held, then surely it can
deadlock just the same as if we submit it ourself?

BTW. are you taking i_mutex inside writeback? I mutex can be held
while entering page reclaim, and thus writepage... so it could be a
bug too.
 

> In fact, as I'm speaking about it, pushing things to writeback thread and
> waiting on the work does not help a bit with the locking issues (we didn't
> wait for the work previously but that had other issues). Bug, sigh.
> 
> What might be better interface for usecases like above is to allow
> filesystem to kick flusher thread to start doing background writeback
> (regardless of dirty limits). Then the caller can wait for some delayed
> allocation reservations to get freed (easy enough to check in
> ->writepage() and wake the waiters) - possibly with a reasonable timeout
> so that we don't stall forever.

We really need to throttle the producer without any locks held, no?
So the filesystem would like to to hook into dirtying path somewhere
without i_mutex held (and without implementing your own .write). Eg.
around the dirty throttling calls somewhere I suppose.

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