> This is achieved by temporarily updating the fdb entry with the new > port, setting a new notify roaming bit, firing off a notification, and > restoring the original port immediately afterwards. The port remains > unchanged, respecting the sticky flag, but userspace is now notified > of the new port the host was seen on. This sounds a bit hacky. Could you add a new optional attribute to the netlink message indicating the roam destination, so there is no need to play games with the actual port? I'm not too deep into how these all works, but i also wounder about backwards compatibility. Old code which does not look for FDB_NOTIFY_ROAMING_BIT is going to think it really has moved, with your code. By using a new attribute, and not changing the port, old code just sees a notification it is on the port it always was on, which is less likely to cause issues? And do we want to differentiate between it wants to roam, but the sticky bit has stopped that, and it really has roamed? Andrew