Johannes Stezenbach wrote: > On Sun, Dec 18, 2005, Oliver Endriss wrote: > > Johannes Stezenbach wrote: > > > It would be better to use Gerd Knorr's ir-common (for av7110, too), > > > so keymaps could be manipulated using the standard EVIOCSKEYCODE > > > ioctl, e.g. by using input-kbd from Gerd Knorr's input-utils > > > package. > > > > Agreed. > > > > How should we handle control data > > - RC5/RCMM selection > > - inversion setting > > if we drop /proc/av7110_ir? > > > > Should we add module parameters or keep /proc/av7110_ir just for that? > > I would go for a module parameter (which could also > be made run-time switchable via sysfs if someone needs it). Ok. (And yes, it should be run-time switchable.) > > RC5+ uses 5 bit addresses and 7 bit data. > > If we put the address bits in the keymap we end up with a > > 2^12 * 2 = 8 KByte keymap for each device. > > Couldn't one mask out the address bits in the driver > before calling ir_input_keydown()? (Probably after > matching with the correct address?) Sure, that's the way it is done in av7110_ir.c right now. As a consequence, there are limitations: - There is no easy way to read back the address of a raw code. In the application you either have to disable address matching, or you must prompt the user to hold down a key while you cycle through all possible addresses. - Some remote controls use two different addresses. If the address is not part of the raw code two keys might be mapped to the same code. Otherwise it works only if you disable address matching. This is not an option if you have another rc5 device in the same room... Because of that some users had to patch the driver. Imho the new implementation must be more flexible and easier to use than the old one. If the address is not part of the raw code there is no real improvement. :-( > > Unfortunetely, the input layer cannot handle sparse keymaps. > > Fortunately it's OpenSource ;-) so you could fix it. Unfortunately, digging through the input layer is not on my todo list. Iirc the EVIOC[GS]KEYCODE routines access the keymap array directly. I'll ask Vojtech whether this can be fixed by adding an - optional - keymap routine. I suggest to implement it the right way[tm], whether there is some waste of space or not. Oliver -- -------------------------------------------------------- VDR Remote Plugin available at http://www.escape-edv.de/endriss/vdr/ --------------------------------------------------------