On Mon, Apr 25, 2016 at 07:33:21PM -0300, Gustavo Padovan wrote: > +static const char *fence_collection_get_timeline_name(struct fence *fence) > +{ > + return "no context"; "unbound" to distinguish from fence contexts within a timeline? > +static bool fence_collection_enable_signaling(struct fence *fence) > +{ > + struct fence_collection *collection = to_fence_collection(fence); > + int i; > + > + for (i = 0 ; i < collection->num_fences ; i++) { > + if (fence_add_callback(collection->fences[i].fence, > + &collection->fences[i].cb, > + collection_check_cb_func)) { > + atomic_dec(&collection->num_pending_fences); > + return false; Don't stop, we need to enable all the others! > + } > + } > + > + return !!atomic_read(&collection->num_pending_fences); Redundant !! > +} > + > +static bool fence_collection_signaled(struct fence *fence) > +{ > + struct fence_collection *collection = to_fence_collection(fence); > + > + return (atomic_read(&collection->num_pending_fences) == 0); Redundant () > +static signed long fence_collection_wait(struct fence *fence, bool intr, > + signed long timeout) > +{ What advantage does this have over fence_default_wait? You enable signaling on all, then wait sequentially. The code looks redundant and could just use fence_default_wait instead. -Chris -- Chris Wilson, Intel Open Source Technology Centre _______________________________________________ devel mailing list devel@xxxxxxxxxxxxxxxxxxxxxx http://driverdev.linuxdriverproject.org/mailman/listinfo/driverdev-devel