Re: [PATCH 1/2] staging: sm7xxfb: start using module parameters

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On Tue, Mar 24, 2015 at 03:58:35PM +0530, Sudip Mukherjee wrote:
> On Tue, Mar 24, 2015 at 10:48:26AM +0100, Greg Kroah-Hartman wrote:
> > On Tue, Mar 24, 2015 at 10:20:08AM +0530, Sudip Mukherjee wrote:
> > > +		 "\t\t0x31B = 1280x1024-24\n"
> > > +		 "\t\tUsual example:\n"
> > > +		 "\t\tinsmod ./sm7xxfb.ko mode_option=\"0x301\"\n");
> > > +
> > 
> > That's funny :)
> > 
> > And how do you handle multiple devices in the system?
> frankly speaking, never got the idea about multiple devices.
> 
> > 
> > :(
> > 
> > Seriously, never use module parameters for device parameters, they are
> > two different things.  The framebuffer core has options for handling
> > modes, why not use them?
> > 
> > And yes, lots of framebuffer drivers do have crazy module parameters,
> > but that doesn't mean you have to perpetuate the insanity, please do
> > things properly here.
> i am learning from other framebuffer drivers. i guess i should only
> see at skeletonfb.c and not the others.
> please drop this 1/2 patch, do i need to resend the 2/2 which adds
> the MODULE_DEVICE_TABLE ? 

Please do, it's long gone from my queue.
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