Hi, Le lundi 03 juin 2019 à 17:48 +0200, Jernej Škrabec a écrit : > Dne ponedeljek, 03. junij 2019 ob 14:18:59 CEST je Maxime Ripard napisal(a): > > Hi, > > > > On Thu, May 30, 2019 at 11:15:15PM +0200, Jernej Skrabec wrote: > > > H264 and HEVC engines need additional buffers for each capture buffer. > > > H264 engine has this currently solved by allocating fixed size pool, > > > which is not ideal. Most of the time pool size is much bigger than it > > > needs to be. > > > > > > Ideally, extra buffer should be allocated at buffer initialization, but > > > that's not efficient. It's size in H264 depends on flags set in SPS, but > > > that information is not available in buffer init callback. > > > > > > Signed-off-by: Jernej Skrabec <jernej.skrabec@xxxxxxxx> > > > --- > > > > > > drivers/staging/media/sunxi/cedrus/cedrus.h | 4 ++++ > > > .../staging/media/sunxi/cedrus/cedrus_video.c | 19 +++++++++++++++++++ > > > 2 files changed, 23 insertions(+) > > > > > > diff --git a/drivers/staging/media/sunxi/cedrus/cedrus.h > > > b/drivers/staging/media/sunxi/cedrus/cedrus.h index > > > d8e6777e5e27..16c1bdfd243a 100644 > > > --- a/drivers/staging/media/sunxi/cedrus/cedrus.h > > > +++ b/drivers/staging/media/sunxi/cedrus/cedrus.h > > > @@ -81,6 +81,10 @@ struct cedrus_run { > > > > > > struct cedrus_buffer { > > > > > > struct v4l2_m2m_buffer m2m_buf; > > > > > > + void *extra_buf; > > > + dma_addr_t extra_buf_dma; > > > + ssize_t extra_buf_size; > > > + > > > > > > union { > > > > > > struct { > > > > > > unsigned int position; > > > > > > diff --git a/drivers/staging/media/sunxi/cedrus/cedrus_video.c > > > b/drivers/staging/media/sunxi/cedrus/cedrus_video.c index > > > 681dfe3367a6..d756e0e69634 100644 > > > --- a/drivers/staging/media/sunxi/cedrus/cedrus_video.c > > > +++ b/drivers/staging/media/sunxi/cedrus/cedrus_video.c > > > @@ -411,6 +411,24 @@ static void cedrus_queue_cleanup(struct vb2_queue > > > *vq, u32 state)> > > > } > > > > > > } > > > > > > +static void cedrus_buf_cleanup(struct vb2_buffer *vb) > > > +{ > > > + struct vb2_queue *vq = vb->vb2_queue; > > > + > > > + if (!V4L2_TYPE_IS_OUTPUT(vq->type)) { > > > + struct cedrus_ctx *ctx = vb2_get_drv_priv(vq); > > > + struct cedrus_buffer *cedrus_buf; > > > + > > > + cedrus_buf = vb2_to_cedrus_buffer(vq->bufs[vb->index]); > > > + > > > + if (cedrus_buf->extra_buf_size) > > > + dma_free_coherent(ctx->dev->dev, > > > + cedrus_buf- > > extra_buf_size, > > > + cedrus_buf- > > extra_buf, > > > + cedrus_buf- > > extra_buf_dma); > > > + } > > > +} > > > + > > > > I'm really not a fan of allocating something somewhere, and freeing it > > somewhere else. Making sure you don't leak something is hard enough to > > not have some non-trivial allocation scheme. > > Ok, what about introducing two new optional methods in engine callbacks, > buffer_init and buffer_destroy, which would be called from cedrus_buf_init() and > cedrus_buf_cleanup(), respectively. That way all (de)allocation logic stays > within the same engine. I'm thinking that we should have v4l2-framework-level per-codec helpers to provide ops for these kinds of things, since they tend be quite common across decoders. Cheers, Paul _______________________________________________ devel mailing list devel@xxxxxxxxxxxxxxxxxxxxxx http://driverdev.linuxdriverproject.org/mailman/listinfo/driverdev-devel