Re: [PATCH 3/7] media: cedrus: Fix decoding for some H264 videos

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Dne ponedeljek, 03. junij 2019 ob 13:55:36 CEST je Maxime Ripard napisal(a):
> Hi,
> 
> On Thu, May 30, 2019 at 11:15:12PM +0200, Jernej Skrabec wrote:
> > It seems that for some H264 videos at least one bitstream parsing
> > trigger must be called in order to be decoded correctly. There is no
> > explanation why this helps, but it was observed that two sample videos
> > with this fix are now decoded correctly and there is no regression with
> > others.
> > 
> > Signed-off-by: Jernej Skrabec <jernej.skrabec@xxxxxxxx>
> > ---
> > I have two samples which are fixed by this:
> > http://jernej.libreelec.tv/videos/h264/test.mkv
> > http://jernej.libreelec.tv/videos/h264/Dredd%20%E2%80%93%20DTS%20Sound%20C
> > heck%20DTS-HD%20MA%207.1.m2ts
> > 
> > Although second one also needs support for multi-slice frames, which is
> > not yet implemented here.> 
> >  .../staging/media/sunxi/cedrus/cedrus_h264.c  | 22 ++++++++++++++++---
> >  1 file changed, 19 insertions(+), 3 deletions(-)
> > 
> > diff --git a/drivers/staging/media/sunxi/cedrus/cedrus_h264.c
> > b/drivers/staging/media/sunxi/cedrus/cedrus_h264.c index
> > cc8d17f211a1..d0ee3f90ff46 100644
> > --- a/drivers/staging/media/sunxi/cedrus/cedrus_h264.c
> > +++ b/drivers/staging/media/sunxi/cedrus/cedrus_h264.c
> > @@ -6,6 +6,7 @@
> > 
> >   * Copyright (c) 2018 Bootlin
> >   */
> > 
> > +#include <linux/delay.h>
> > 
> >  #include <linux/types.h>
> >  
> >  #include <media/videobuf2-dma-contig.h>
> > 
> > @@ -289,6 +290,20 @@ static void cedrus_write_pred_weight_table(struct
> > cedrus_ctx *ctx,> 
> >  	}
> >  
> >  }
> 
> We should have a comment here explaining why that is needed

ok.

> 
> > +static void cedrus_skip_bits(struct cedrus_dev *dev, int num)
> > +{
> > +	for (; num > 32; num -= 32) {
> > +		cedrus_write(dev, VE_H264_TRIGGER_TYPE, 0x3 | (32 << 
8));
> 
> Using defines here would be great

Yes, sorry about that.

> 
> > +		while (cedrus_read(dev, VE_H264_STATUS) & (1 << 8))
> > +			udelay(1);
> > +	}
> 
> A new line here would be great
> 
> > +	if (num > 0) {
> > +		cedrus_write(dev, VE_H264_TRIGGER_TYPE, 0x3 | (num << 
8));
> > +		while (cedrus_read(dev, VE_H264_STATUS) & (1 << 8))
> > +			udelay(1);
> > +	}
> 
> Can't we make that a bit simpler by not duplicating the loop?
> 
> Something like:
> 
> int current = 0;
> 
> while (current < num) {
>     int tmp = min(num - current, 32);
> 
>     cedrus_write(dev, VE_H264_TRIGGER_TYPE, 0x3 | (current << 8))
>     while (...)
>        ...
> 
>     current += tmp;
> }

Yes, that looks better, I'll change it in next version.

Best regards,
Jernej



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