Quoting Rasmus Villemoes (2021-03-24 15:21:34) > On 24/03/2021 20.11, Stephen Boyd wrote: > > Quoting Rasmus Villemoes (2021-03-24 02:57:13) > > >> > >> Is there any reason you didn't just make b an optional flag that could > >> be specified with or without R? I suppose the parsing is more difficult > >> with several orthogonal flags (see escaped_string()), but it's a little > >> easier to understand. Dunno, it's not like we're gonna think of 10 other > >> things that could be printed for a symbol, so perhaps it's fine. > >> > > > > I think I follow. So %pSb or %pSRb? If it's easier to understand then > > sure. I was trying to avoid checking another character beyond fmt[1] but > > it should be fine if fmt[1] is already 'R'. > > > > I don't know. On the one hand, it seems sensible to allow such "flag" > modifiers to appear independently and in any order. Because what if some > day we think of some other property of the symbol we might want to > provide access to via a "z" flag; when to allow all combinations of the > R, b and z functionality we'd have to use four more random letters to > stand for various combinations of those flags. On the other hand, > vsprintf.c is already a complete wild west of odd conventions for > %p<foo>, and it's not like symbol_string() gets extended every other > release, and I can certainly understand the desire to keep the parsing > of fmt minimal. So 'r' to mean 'Rb' is ok by me if you prefer that. I'm inclined to use %pSb and %pSRb. The code looks to simpler and I suppose we can worry about different ordering/combination problems if it comes to it. ---8<--- diff --git a/lib/vsprintf.c b/lib/vsprintf.c index 41ddc353ebb8..0e94cba5ba20 100644 --- a/lib/vsprintf.c +++ b/lib/vsprintf.c @@ -968,6 +968,8 @@ char *symbol_string(char *buf, char *end, void *ptr, #ifdef CONFIG_KALLSYMS if (*fmt == 'B') sprint_backtrace(sym, value); + else if (*fmt == 'S' && (fmt[1] == 'b' || (fmt[1] == 'R' && fmt[2] == 'b'))) + sprint_symbol_stacktrace(sym, value); else if (*fmt != 's') sprint_symbol(sym, value); else