Hi Daniel, On Thu, Jan 14, 2021 at 5:11 PM Daniel Vetter <daniel@xxxxxxxx> wrote: > On Thu, Jan 14, 2021 at 4:56 PM Geert Uytterhoeven <geert@xxxxxxxxxxxxxx> wrote: > > On Tue, Jan 12, 2021 at 5:00 PM Daniel Vetter <daniel@xxxxxxxx> wrote: > > > On Sat, Jan 9, 2021 at 12:11 AM Linus Torvalds > > > <torvalds@xxxxxxxxxxxxxxxxxxxx> wrote: > > > > On Fri, Jan 8, 2021 at 11:13 AM Phillip Susi <phill@xxxxxxxxxxxx> wrote: > > > > > > Could we pause this madness? Scrollback is still useful. I needed it > > > > > > today... it was too small, so command results I was looking for > > > > > > already scrolled away, but... life will be really painful with 0 > > > > > > scrollback. > > > > > > > > > > > You'll need it, too... as soon as you get oops and will want to see > > > > > > errors just prior to that oops. > > > > > > > > > > > If it means I get to maintain it... I'm not happy about it but that's > > > > > > better than no scrollback. > > > > > > > > > > Amen! What self respecting admin installs a gui on servers? What do we > > > > > have to do to get this back in? What was so buggy with this code that > > > > > it needed to be removed? Why was it such a burden to just leave it be? > > > > > > > > It really was buggy, with security implications. And we have no maintainers. > > > > > > > > So the scroll-back code can't come back until we have a maintainer and > > > > a cleaner and simpler implementation. > > > > > > > > And no, maintaining it really doesn't mean "just get it back to the > > > > old broken state". > > > > > > > > So far I haven't actually seen any patches, which means that it's not > > > > coming back. > > > > > > > > The good news? If you have an actual text VGA console, that should > > > > still work just fine. > > > > IIRC, all of this was written for systems lacking VGA text consoles > > in the first place... > > > > > Also on anything that is remotely modern (i.e. runs a drm kernel > > > modesetting driver undearneath the fbdev/fbcon stack) there's a pile > > > more issues on top of just the scrollback/fbcon code being a mess. > > > > Would it help to remove DRM_FBDEV_EMULATION (instead)? > > It's a problem with the hardware. "Write some registers and done" > isn't how display blocks work nowadays. So your proposal amounts to > "no fbdev/fbcon for anything modern-ish". With "modern-ish" actually meaning: "desktop/gaming/mobile-style 3D-accelerated wide-color display hardware". There's plenty of display hardware that doesn't fall into that class, and is served by fbdev (also out-of-tree due to the moratorium) because of that. > Also I said "a pile more", most of the issues in fbcon/fbdev code > apply for all drivers. > > > > Specifically the locking is somewhere between yolo and outright > > > deadlocks. This holds even more so if the use case here is "I want > > > scrollback for an oops". There's rough sketches for how it could be > > > solved, but it's all very tricky work. > > > > When an oops happens, all bets are off. At that point, all information > > you can extract from the system is valuable, and additional locking > > issues are moot. > > Except the first oops then scrolls aways because it's getting buried > under further fail. Your locking needs to be minimally good enough to > not make the situation worse. When an oops happens, all bets are off... Gr{oetje,eeting}s, Geert -- Geert Uytterhoeven -- There's lots of Linux beyond ia32 -- geert@xxxxxxxxxxxxxx In personal conversations with technical people, I call myself a hacker. But when I'm talking to journalists I just say "programmer" or something like that. -- Linus Torvalds