Hi Thomas. On Tue, Mar 31, 2020 at 10:12:38AM +0200, Thomas Zimmermann wrote: > Most of the documentation was in an otherwise empty file, which was > probably just left from a previous clean-up effort. So move code and > documentation into a single file. > > Signed-off-by: Thomas Zimmermann <tzimmermann@xxxxxxx> Nice clean-up Acked-by: Sam Ravnborg <sam@xxxxxxxxxxxx> > --- > Documentation/gpu/drm-mm.rst | 9 --- > drivers/gpu/drm/Makefile | 3 +- > drivers/gpu/drm/drm_gem_vram_helper.c | 95 ++++++++++++++++++++++-- > drivers/gpu/drm/drm_vram_helper_common.c | 94 ----------------------- > 4 files changed, 91 insertions(+), 110 deletions(-) > delete mode 100644 drivers/gpu/drm/drm_vram_helper_common.c > > diff --git a/Documentation/gpu/drm-mm.rst b/Documentation/gpu/drm-mm.rst > index c77b326012606..1839762044be1 100644 > --- a/Documentation/gpu/drm-mm.rst > +++ b/Documentation/gpu/drm-mm.rst > @@ -373,15 +373,6 @@ GEM CMA Helper Functions Reference > .. kernel-doc:: drivers/gpu/drm/drm_gem_cma_helper.c > :export: > > -VRAM Helper Function Reference > -============================== > - > -.. kernel-doc:: drivers/gpu/drm/drm_vram_helper_common.c > - :doc: overview > - > -.. kernel-doc:: include/drm/drm_gem_vram_helper.h > - :internal: > - > GEM VRAM Helper Functions Reference > ----------------------------------- > > diff --git a/drivers/gpu/drm/Makefile b/drivers/gpu/drm/Makefile > index 183c600483073..f34d08c834851 100644 > --- a/drivers/gpu/drm/Makefile > +++ b/drivers/gpu/drm/Makefile > @@ -33,8 +33,7 @@ drm-$(CONFIG_PCI) += drm_pci.o > drm-$(CONFIG_DEBUG_FS) += drm_debugfs.o drm_debugfs_crc.o > drm-$(CONFIG_DRM_LOAD_EDID_FIRMWARE) += drm_edid_load.o > > -drm_vram_helper-y := drm_gem_vram_helper.o \ > - drm_vram_helper_common.o > +drm_vram_helper-y := drm_gem_vram_helper.o > obj-$(CONFIG_DRM_VRAM_HELPER) += drm_vram_helper.o > > drm_ttm_helper-y := drm_gem_ttm_helper.o > diff --git a/drivers/gpu/drm/drm_gem_vram_helper.c b/drivers/gpu/drm/drm_gem_vram_helper.c > index d4e4f80d3a6c1..d70e335f7ee3e 100644 > --- a/drivers/gpu/drm/drm_gem_vram_helper.c > +++ b/drivers/gpu/drm/drm_gem_vram_helper.c > @@ -1,5 +1,7 @@ > // SPDX-License-Identifier: GPL-2.0-or-later > > +#include <linux/module.h> > + > #include <drm/drm_debugfs.h> > #include <drm/drm_device.h> > #include <drm/drm_drv.h> > @@ -19,13 +21,93 @@ static const struct drm_gem_object_funcs drm_gem_vram_object_funcs; > /** > * DOC: overview > * > - * This library provides a GEM buffer object that is backed by video RAM > - * (VRAM). It can be used for framebuffer devices with dedicated memory. > + * This library provides &struct drm_gem_vram_object (GEM VRAM), a GEM > + * buffer object that is backed by video RAM (VRAM). It can be used for > + * framebuffer devices with dedicated memory. > * > * The data structure &struct drm_vram_mm and its helpers implement a memory > - * manager for simple framebuffer devices with dedicated video memory. Buffer > - * objects are either placed in video RAM or evicted to system memory. The rsp. > - * buffer object is provided by &struct drm_gem_vram_object. > + * manager for simple framebuffer devices with dedicated video memory. GEM > + * VRAM buffer objects are either placed in the video memory or remain evicted > + * to system memory. > + * > + * With the GEM interface userspace applications create, manage and destroy > + * graphics buffers, such as an on-screen framebuffer. GEM does not provide > + * an implementation of these interfaces. It's up to the DRM driver to > + * provide an implementation that suits the hardware. If the hardware device > + * contains dedicated video memory, the DRM driver can use the VRAM helper > + * library. Each active buffer object is stored in video RAM. Active > + * buffer are used for drawing the current frame, typically something like > + * the frame's scanout buffer or the cursor image. If there's no more space > + * left in VRAM, inactive GEM objects can be moved to system memory. > + * > + * The easiest way to use the VRAM helper library is to call > + * drm_vram_helper_alloc_mm(). The function allocates and initializes an > + * instance of &struct drm_vram_mm in &struct drm_device.vram_mm . Use > + * &DRM_GEM_VRAM_DRIVER to initialize &struct drm_driver and > + * &DRM_VRAM_MM_FILE_OPERATIONS to initialize &struct file_operations; > + * as illustrated below. > + * > + * .. code-block:: c > + * > + * struct file_operations fops ={ > + * .owner = THIS_MODULE, > + * DRM_VRAM_MM_FILE_OPERATION > + * }; > + * struct drm_driver drv = { > + * .driver_feature = DRM_ ... , > + * .fops = &fops, > + * DRM_GEM_VRAM_DRIVER > + * }; > + * > + * int init_drm_driver() > + * { > + * struct drm_device *dev; > + * uint64_t vram_base; > + * unsigned long vram_size; > + * int ret; > + * > + * // setup device, vram base and size > + * // ... > + * > + * ret = drm_vram_helper_alloc_mm(dev, vram_base, vram_size); > + * if (ret) > + * return ret; > + * return 0; > + * } > + * > + * This creates an instance of &struct drm_vram_mm, exports DRM userspace > + * interfaces for GEM buffer management and initializes file operations to > + * allow for accessing created GEM buffers. With this setup, the DRM driver > + * manages an area of video RAM with VRAM MM and provides GEM VRAM objects > + * to userspace. > + * > + * To clean up the VRAM memory management, call drm_vram_helper_release_mm() > + * in the driver's clean-up code. > + * > + * .. code-block:: c > + * > + * void fini_drm_driver() > + * { > + * struct drm_device *dev = ...; > + * > + * drm_vram_helper_release_mm(dev); > + * } > + * > + * For drawing or scanout operations, buffer object have to be pinned in video > + * RAM. Call drm_gem_vram_pin() with &DRM_GEM_VRAM_PL_FLAG_VRAM or > + * &DRM_GEM_VRAM_PL_FLAG_SYSTEM to pin a buffer object in video RAM or system > + * memory. Call drm_gem_vram_unpin() to release the pinned object afterwards. > + * > + * A buffer object that is pinned in video RAM has a fixed address within that > + * memory region. Call drm_gem_vram_offset() to retrieve this value. Typically > + * it's used to program the hardware's scanout engine for framebuffers, set > + * the cursor overlay's image for a mouse cursor, or use it as input to the > + * hardware's draing engine. > + * > + * To access a buffer object's memory from the DRM driver, call > + * drm_gem_vram_kmap(). It (optionally) maps the buffer into kernel address > + * space and returns the memory address. Use drm_gem_vram_kunmap() to > + * release the mapping. > */ > > /* > @@ -1204,3 +1286,6 @@ drm_vram_helper_mode_valid(struct drm_device *dev, > return drm_vram_helper_mode_valid_internal(dev, mode, max_bpp); > } > EXPORT_SYMBOL(drm_vram_helper_mode_valid); > + > +MODULE_DESCRIPTION("DRM VRAM memory-management helpers"); > +MODULE_LICENSE("GPL"); > diff --git a/drivers/gpu/drm/drm_vram_helper_common.c b/drivers/gpu/drm/drm_vram_helper_common.c > deleted file mode 100644 > index 2000d9b33fd52..0000000000000 > --- a/drivers/gpu/drm/drm_vram_helper_common.c > +++ /dev/null > @@ -1,94 +0,0 @@ > -// SPDX-License-Identifier: GPL-2.0-or-later > - > -#include <linux/module.h> > - > -/** > - * DOC: overview > - * > - * This library provides &struct drm_gem_vram_object (GEM VRAM), a GEM > - * buffer object that is backed by video RAM. It can be used for > - * framebuffer devices with dedicated memory. The video RAM is managed > - * by &struct drm_vram_mm (VRAM MM). > - * > - * With the GEM interface userspace applications create, manage and destroy > - * graphics buffers, such as an on-screen framebuffer. GEM does not provide > - * an implementation of these interfaces. It's up to the DRM driver to > - * provide an implementation that suits the hardware. If the hardware device > - * contains dedicated video memory, the DRM driver can use the VRAM helper > - * library. Each active buffer object is stored in video RAM. Active > - * buffer are used for drawing the current frame, typically something like > - * the frame's scanout buffer or the cursor image. If there's no more space > - * left in VRAM, inactive GEM objects can be moved to system memory. > - * > - * The easiest way to use the VRAM helper library is to call > - * drm_vram_helper_alloc_mm(). The function allocates and initializes an > - * instance of &struct drm_vram_mm in &struct drm_device.vram_mm . Use > - * &DRM_GEM_VRAM_DRIVER to initialize &struct drm_driver and > - * &DRM_VRAM_MM_FILE_OPERATIONS to initialize &struct file_operations; > - * as illustrated below. > - * > - * .. code-block:: c > - * > - * struct file_operations fops ={ > - * .owner = THIS_MODULE, > - * DRM_VRAM_MM_FILE_OPERATION > - * }; > - * struct drm_driver drv = { > - * .driver_feature = DRM_ ... , > - * .fops = &fops, > - * DRM_GEM_VRAM_DRIVER > - * }; > - * > - * int init_drm_driver() > - * { > - * struct drm_device *dev; > - * uint64_t vram_base; > - * unsigned long vram_size; > - * int ret; > - * > - * // setup device, vram base and size > - * // ... > - * > - * ret = drm_vram_helper_alloc_mm(dev, vram_base, vram_size); > - * if (ret) > - * return ret; > - * return 0; > - * } > - * > - * This creates an instance of &struct drm_vram_mm, exports DRM userspace > - * interfaces for GEM buffer management and initializes file operations to > - * allow for accessing created GEM buffers. With this setup, the DRM driver > - * manages an area of video RAM with VRAM MM and provides GEM VRAM objects > - * to userspace. > - * > - * To clean up the VRAM memory management, call drm_vram_helper_release_mm() > - * in the driver's clean-up code. > - * > - * .. code-block:: c > - * > - * void fini_drm_driver() > - * { > - * struct drm_device *dev = ...; > - * > - * drm_vram_helper_release_mm(dev); > - * } > - * > - * For drawing or scanout operations, buffer object have to be pinned in video > - * RAM. Call drm_gem_vram_pin() with &DRM_GEM_VRAM_PL_FLAG_VRAM or > - * &DRM_GEM_VRAM_PL_FLAG_SYSTEM to pin a buffer object in video RAM or system > - * memory. Call drm_gem_vram_unpin() to release the pinned object afterwards. > - * > - * A buffer object that is pinned in video RAM has a fixed address within that > - * memory region. Call drm_gem_vram_offset() to retrieve this value. Typically > - * it's used to program the hardware's scanout engine for framebuffers, set > - * the cursor overlay's image for a mouse cursor, or use it as input to the > - * hardware's draing engine. > - * > - * To access a buffer object's memory from the DRM driver, call > - * drm_gem_vram_kmap(). It (optionally) maps the buffer into kernel address > - * space and returns the memory address. Use drm_gem_vram_kunmap() to > - * release the mapping. > - */ > - > -MODULE_DESCRIPTION("DRM VRAM memory-management helpers"); > -MODULE_LICENSE("GPL"); > -- > 2.26.0 > > _______________________________________________ > dri-devel mailing list > dri-devel@xxxxxxxxxxxxxxxxxxxxx > https://lists.freedesktop.org/mailman/listinfo/dri-devel