On 05/19/2017 04:26 PM, Tejun Heo wrote: > Hello, Waiman. > > On Mon, May 15, 2017 at 09:34:10AM -0400, Waiman Long wrote: >> Now we could have something like >> >> R -- A -- B >> \ >> T1 -- T2 >> >> where R is the thread root, A and B are non-threaded cgroups, T1 and >> T2 are threaded cgroups. The cgroups R, T1, T2 form a threaded subtree >> where all the non-threaded resources are accounted for in R. The no >> internal process constraint does not apply in the threaded subtree. >> Non-threaded controllers need to properly handle the competition >> between internal processes and child cgroups at the thread root. >> >> This model will be flexible enough to support the need of the threaded >> controllers. > Maybe I'm misunderstanding the design, but this seems to push the > processes which belong to the threaded subtree to the parent which is > part of the usual resource domain hierarchy thus breaking the no > internal competition constraint. I'm not sure this is something we'd > want. Given that the limitation of the original threaded mode was the > required nesting below root and that we treat root special anyway > (exactly in the way necessary), I wonder whether it'd be better to > simply allow root to be both domain and thread root. Yes, root can be both domain and thread root. I haven't placed any restriction on that. > > Specific review points below but we'd probably want to discuss the > overall design first. > >> +static inline bool cgroup_is_threaded(const struct cgroup *cgrp) >> +{ >> + return cgrp->proc_cgrp && (cgrp->proc_cgrp != cgrp); >> +} >> + >> +static inline bool cgroup_is_thread_root(const struct cgroup *cgrp) >> +{ >> + return cgrp->proc_cgrp == cgrp; >> +} > Maybe add a bit of comments explaining what's going on with > ->proc_cgrp? Sure, will do that. >> /** >> + * threaded_children_count - returns # of threaded children >> + * @cgrp: cgroup to be tested >> + * >> + * cgroup_mutex must be held by the caller. >> + */ >> +static int threaded_children_count(struct cgroup *cgrp) >> +{ >> + struct cgroup *child; >> + int count = 0; >> + >> + lockdep_assert_held(&cgroup_mutex); >> + cgroup_for_each_live_child(child, cgrp) >> + if (cgroup_is_threaded(child)) >> + count++; >> + return count; >> +} > It probably would be a good idea to keep track of the count so that we > don't have to count them each time. There are cases where people end > up creating a very high number of cgroups and we've already been > bitten a couple times with silly complexity issues. Thanks for the suggestion, I can keep a count in the cgroup strcture to avoid doing that repetitively. > >> @@ -2982,22 +3010,48 @@ static int cgroup_enable_threaded(struct cgroup *cgrp) >> LIST_HEAD(csets); >> struct cgrp_cset_link *link; >> struct css_set *cset, *cset_next; >> + struct cgroup *child; >> int ret; >> + u16 ss_mask; >> >> lockdep_assert_held(&cgroup_mutex); >> >> /* noop if already threaded */ >> - if (cgrp->proc_cgrp) >> + if (cgroup_is_threaded(cgrp)) >> return 0; >> >> - /* allow only if there are neither children or enabled controllers */ >> - if (css_has_online_children(&cgrp->self) || cgrp->subtree_control) >> + /* >> + * Allow only if it is not the root and there are: >> + * 1) no children, >> + * 2) no non-threaded controllers are enabled, and >> + * 3) no attached tasks. >> + * >> + * With no attached tasks, it is assumed that no css_sets will be >> + * linked to the current cgroup. This may not be true if some dead >> + * css_sets linger around due to task_struct leakage, for example. >> + */ > It doesn't look like the code is actually making this (incorrect) > assumption. I suppose the comment is from before > cgroup_is_populated() was added? Yes, it is a bug. I should have checked the tasks_count instead of using cgroup_is_populated. Thanks for catching that. > >> spin_lock_irq(&css_set_lock); >> list_for_each_entry(link, &cgrp->cset_links, cset_link) { >> cset = link->cset; >> + if (cset->dead) >> + continue; > Hmm... is this a bug fix which is necessary regardless of whether we > change the threadroot semantics or not? That is true. I put it there because the the reference counting bug fixed in patch 6 caused a lot of dead csets hanging around before the fix. I can pull this out as a separate patch. Cheers, Longman -- To unsubscribe from this list: send the line "unsubscribe linux-doc" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html