On 25/04/16 03:24, Eric Engestrom wrote: > Signed-off-by: Eric Engestrom <eric@xxxxxxxxxxxx> > --- > Documentation/fb/udlfb.txt | 6 +++--- > 1 file changed, 3 insertions(+), 3 deletions(-) > > diff --git a/Documentation/fb/udlfb.txt b/Documentation/fb/udlfb.txt > index 57d2f29..c985cb6 100644 > --- a/Documentation/fb/udlfb.txt > +++ b/Documentation/fb/udlfb.txt > @@ -9,7 +9,7 @@ pairing that with a hardware framebuffer (16MB) on the other end of the > USB wire. That hardware framebuffer is able to drive the VGA, DVI, or HDMI > monitor with no CPU involvement until a pixel has to change. > > -The CPU or other local resource does all the rendering; optinally compares the > +The CPU or other local resource does all the rendering; optionally compares the > result with a local shadow of the remote hardware framebuffer to identify > the minimal set of pixels that have changed; and compresses and sends those > pixels line-by-line via USB bulk transfers. > @@ -66,10 +66,10 @@ means that from a hardware and fbdev software perspective, everything is good. > At that point, a /dev/fb? interface will be present for user-mode applications > to open and begin writing to the framebuffer of the DisplayLink device using > standard fbdev calls. Note that if mmap() is used, by default the user mode > -application must send down damage notifcations to trigger repaints of the > +application must send down damage notifications to trigger repaints of the > changed regions. Alternatively, udlfb can be recompiled with experimental > defio support enabled, to support a page-fault based detection mechanism > -that can work without explicit notifcation. > +that can work without explicit notification. > > The most common client of udlfb is xf86-video-displaylink or a modified > xf86-video-fbdev X server. These servers have no real DisplayLink specific > Thanks, queued for 4.7. Tomi
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