This patch fix typos found in botching-up-ioctls.txt Signed-off-by: Masanari Iida <standby24x7@xxxxxxxxx> --- Documentation/ioctl/botching-up-ioctls.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Documentation/ioctl/botching-up-ioctls.txt b/Documentation/ioctl/botching-up-ioctls.txt index 45fe78c..e3e2de0 100644 --- a/Documentation/ioctl/botching-up-ioctls.txt +++ b/Documentation/ioctl/botching-up-ioctls.txt @@ -122,7 +122,7 @@ Time, Waiting and Missing it ---------------------------- GPUs do most everything asynchronously, so we have a need to time operations and -wait for oustanding ones. This is really tricky business; at the moment none of +wait for outstanding ones. This is really tricky business; at the moment none of the ioctls supported by the drm/i915 get this fully right, which means there's still tons more lessons to learn here. @@ -176,7 +176,7 @@ entails its own little set of pitfalls: * Ensure that you have sufficient insulation between different clients. By default pick a private per-fd namespace which forces any sharing to be done - explictly. Only go with a more global per-device namespace if the objects + explicitly. Only go with a more global per-device namespace if the objects are truly device-unique. One counterexample in the drm modeset interfaces is that the per-device modeset objects like connectors share a namespace with framebuffer objects, which mostly are not shared at all. A separate -- 2.5.0 -- To unsubscribe from this list: send the line "unsubscribe linux-doc" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html