On 11/26/2024 12:06 PM, Borislav Petkov wrote:
On Tue, Nov 26, 2024 at 11:22:45AM -0800, Xin Li wrote:
It's still far from full in a bitmap on x86-64, but just that the
existing use of MAX_POSSIBLE_PASSTHROUGH_MSRS tastes bad.
Far from full?
It is full:
static u32 vmx_possible_passthrough_msrs[MAX_POSSIBLE_PASSTHROUGH_MSRS] = {
MSR_IA32_SPEC_CTRL,
MSR_IA32_PRED_CMD,
MSR_IA32_FLUSH_CMD,
MSR_IA32_TSC,
#ifdef CONFIG_X86_64
MSR_FS_BASE,
MSR_GS_BASE,
MSR_KERNEL_GS_BASE,
MSR_IA32_XFD,
MSR_IA32_XFD_ERR,
#endif
MSR_IA32_SYSENTER_CS,
MSR_IA32_SYSENTER_ESP,
MSR_IA32_SYSENTER_EIP,
MSR_CORE_C1_RES,
MSR_CORE_C3_RESIDENCY,
MSR_CORE_C6_RESIDENCY,
MSR_CORE_C7_RESIDENCY,
};
I count 16 here.
If you need to add more, you need to increment MAX_POSSIBLE_PASSTHROUGH_MSRS.
Yes, the most obvious approach is to simply increase
MAX_POSSIBLE_PASSTHROUGH_MSRS by the number of MSRs to be added into the
array.
However I hate to count it myself, especially we have ARRAY_SIZE.
A better one?
Not really.
You're not explaining why MAX_POSSIBLE_PASSTHROUGH_MSRS becomes 64.
Per the definition, a bitmap on x86-64 is an array of 'unsigned long',
and is at least 64-bit long.
#define DECLARE_BITMAP(name,bits) \
unsigned long name[BITS_TO_LONGS(bits)]
It's not accurate and error-prone to use a hard-coded possible size of
a bitmap, Use ARRAY_SIZE with an overflow build check instead.
It becomes 64 because a bitmap has 64 bits?
Yes, maybe better to name the macro as MAX_ALLOWED_PASSTHROUGH_MSRS?
Not because you need to add more MSRs to it and thus raise the limit?
Right. It triggered me to look at the code further, though, I think the
existing code could be written in a better way no matter whether I need
to add more MSRs. And whoever wants to add more won't need to increase
MAX_POSSIBLE_PASSTHROUGH_MSRS (ofc unless overflow 64).
Thanks!
Xin