From: Nathan Lynch <nathan.lynch@xxxxxxx> The author very likely meant "glReadPixels()" instead of "glReadpielx()", which does not appear in the OpenGL API. https://registry.khronos.org/OpenGL-Refpages/gl4/html/glReadPixels.xhtml Signed-off-by: Nathan Lynch <nathan.lynch@xxxxxxx> --- Documentation/driver-api/dmaengine/provider.rst | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Documentation/driver-api/dmaengine/provider.rst b/Documentation/driver-api/dmaengine/provider.rst index 3085f8b460fa5514bf95d07e9c7120c19f2d467b..48ad4fd6e2773ab4e4ca5bcb851c0204295ab56f 100644 --- a/Documentation/driver-api/dmaengine/provider.rst +++ b/Documentation/driver-api/dmaengine/provider.rst @@ -172,8 +172,8 @@ Currently, the types available are: - It's usually used for copying pixel data between host memory and memory-mapped GPU device memory, such as found on modern PCI video graphics cards. The most immediate example is the OpenGL API function - ``glReadPielx()``, which might require a verbatim copy of a huge framebuffer - from local device memory onto host memory. + ``glReadPixels()``, which might require a verbatim copy of a huge + framebuffer from local device memory onto host memory. - DMA_XOR --- base-commit: 8cf0b93919e13d1e8d4466eb4080a4c4d9d66d7b change-id: 20241009-doc-dmaengine-glreadpixels-8b3452468ec2 Best regards, -- Nathan Lynch <nathan.lynch@xxxxxxx>