Re: [PATCH v4 11/11] Documentation: document adreno preemption

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On Tue, Sep 17, 2024 at 12:14 PM Antonino Maniscalco
<antomani103@xxxxxxxxx> wrote:
>
> Add documentation about the preemption feature supported by the msm
> driver.
>
> Signed-off-by: Antonino Maniscalco <antomani103@xxxxxxxxx>
> ---
>  Documentation/gpu/msm-preemption.rst | 98 ++++++++++++++++++++++++++++++++++++
>  1 file changed, 98 insertions(+)
>
> diff --git a/Documentation/gpu/msm-preemption.rst b/Documentation/gpu/msm-preemption.rst
> new file mode 100644
> index 000000000000..c1203524da2e
> --- /dev/null
> +++ b/Documentation/gpu/msm-preemption.rst
> @@ -0,0 +1,98 @@
> +.. SPDX-License-Identifier: GPL-2.0
> +
> +:orphan:
> +
> +=============
> +MSM Preemtion
> +=============
> +
> +Preemption allows Adreno GPUs to switch to an higher priority ring when work is
> +pushed to it, reducing latency for high priority submissions.
> +
> +When preemption is enabled 4 rings are initialized, corresponding to different
> +priority levels. Having multiple rings is purely a software concept as the GPU
> +only has registers to keep track of one graphics ring.
> +The kernel is able to switch which ring is currently being processed by
> +requesting preemption. When certain conditions are met, depending on the
> +priority level, the GPU will save its current state in a series of buffers,
> +then restores state from a similar set of buffers specified by the kernel. It
> +then resumes execution and fires an IRQ to let the kernel know the context
> +switch has completed.
> +
> +This mechanism can be used by the kernel to switch between rings. Whenever a
> +submission occurs the kernel finds the highest priority ring which isn't empty
> +and preempts to it if said ring is not the one being currently executed. This is
> +also done whenever a submission completes to make sure execution resumes on a
> +lower priority ring when a higher priority ring is done.
> +
> +Preemption levels
> +-----------------
> +
> +Preemption can only occur at certain boundaries. The exact conditions can be
> +configured by changing the preemption level, this allows to compromise between
> +latency (ie. the time that passes between when the kernel requests preemption
> +and when the SQE begins saving state) and overhead (the amount of state that
> +needs to be saved).
> +
> +The GPU offers 3 levels:
> +
> +Level 0
> +  Preemption only occurs at the submission level. This requires the least amount
> +  of state to be saved as the execution of userspace submitted IBs is never
> +  interrupted, however it offers very little benefit compared to not enabling
> +  preemption of any kind.
> +
> +Level 1
> +  Preemption occurs at either bin level, if using GMEM rendering, or draw level
> +  in the sysmem rendering case.
> +
> +Level 2
> +  Preemption occurs at draw level.
> +
> +Level 1 is the mode that is used by the msm driver.
> +
> +Additionally the GPU allows to specify a `skip_save_restore` option. This
> +disables the saving and restoring of certain registers which lowers the
> +overhead. When enabling this userspace is expected to set the state that isn't
> +preserved whenever preemption occurs which is done by specifying preamble and
> +postambles. Those are IBs that are executed before and after
> +preemption.

This should mention that `skip_save_restore` only works with level 1
preemption and only if using GMEM rendering. Also, be a bit more
specific than "certain registers" - maybe something like "all
registers except those relating to the operation of the SQE itself."

> +
> +Preemption buffers
> +------------------
> +
> +A series of buffers are necessary to store the state of rings while they are not
> +being executed. There are different kinds of preemption records and most of
> +those require one buffer per ring. This is because preemption never occurs
> +between submissions on the same ring, which always run in sequence when the ring
> +is active. This means that only one context per ring is effectively active.
> +
> +SMMU_INFO
> +  This buffer contains info about the current SMMU configuration such as the
> +  ttbr0 register. The SQE firmware isn't actually able to save this record.
> +  As a result SMMU info must be saved manually from the CP to a buffer and the
> +  SMMU record updated with info from said buffer before triggering
> +  preemption.
> +
> +NON_SECURE
> +  This is the main preemption record where most state is saved. It is mostly
> +  opaque to the kernel except for the first few words that must be initialized
> +  by the kernel.
> +
> +SECURE
> +  This saves state related to the GPU's secure mode.
> +
> +NON_PRIV
> +  The intended purpose of this record is unknown. The SQE firmware actually
> +  ignores it and therefore msm doesn't handle it.
> +
> +COUNTER
> +  This record is used to save and restore performance counters.
> +
> +Handling the permissions of those buffers is critical for security. All but the
> +NON_PRIV records need to be inaccessible from userspace, so they must be mapped
> +in the kernel address space with the MSM_BO_MAP_PRIV flag.
> +For example, making the NON_SECURE record accessible from userspace would allow
> +any process to manipulate a saved ring's RPTR which can be used to skip the
> +execution of some packets in a ring and execute user commands with higher
> +privileges.
>
> --
> 2.46.0
>





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