On 5/10/23 23:33, Herbert Xu wrote:
Ross Philipson <ross.philipson@xxxxxxxxxx> wrote:
+static void __sha_transform(u32 *digest, const char *data)
+{
+ u32 ws[SHA1_WORKSPACE_WORDS];
+
+ sha1_transform(digest, data, ws);
+
+ memzero_explicit(ws, sizeof(ws));
+}
+
+void early_sha1_init(struct sha1_state *sctx)
+{
+ sha1_init(sctx->state);
+ sctx->count = 0;
+}
+
+void early_sha1_update(struct sha1_state *sctx,
+ const u8 *data,
+ unsigned int len)
+{
+ unsigned int partial = sctx->count % SHA1_BLOCK_SIZE;
+
+ sctx->count += len;
+
+ if (likely((partial + len) >= SHA1_BLOCK_SIZE)) {
+ int blocks;
+
+ if (partial) {
+ int p = SHA1_BLOCK_SIZE - partial;
+
+ memcpy(sctx->buffer + partial, data, p);
+ data += p;
+ len -= p;
+
+ __sha_transform(sctx->state, sctx->buffer);
+ }
+
+ blocks = len / SHA1_BLOCK_SIZE;
+ len %= SHA1_BLOCK_SIZE;
+
+ if (blocks) {
+ while (blocks--) {
+ __sha_transform(sctx->state, data);
+ data += SHA1_BLOCK_SIZE;
+ }
+ }
+ partial = 0;
+ }
+
+ if (len)
+ memcpy(sctx->buffer + partial, data, len);
+}
+
+void early_sha1_final(struct sha1_state *sctx, u8 *out)
+{
+ const int bit_offset = SHA1_BLOCK_SIZE - sizeof(__be64);
+ unsigned int partial = sctx->count % SHA1_BLOCK_SIZE;
+ __be64 *bits = (__be64 *)(sctx->buffer + bit_offset);
+ __be32 *digest = (__be32 *)out;
+ int i;
+
+ sctx->buffer[partial++] = 0x80;
+ if (partial > bit_offset) {
+ memset(sctx->buffer + partial, 0x0, SHA1_BLOCK_SIZE - partial);
+ partial = 0;
+
+ __sha_transform(sctx->state, sctx->buffer);
+ }
+
+ memset(sctx->buffer + partial, 0x0, bit_offset - partial);
+ *bits = cpu_to_be64(sctx->count << 3);
+ __sha_transform(sctx->state, sctx->buffer);
+
+ for (i = 0; i < SHA1_DIGEST_SIZE / sizeof(__be32); i++)
+ put_unaligned_be32(sctx->state[i], digest++);
+
+ *sctx = (struct sha1_state){};
+}
If we're going to add SHA1 then this should go into lib/crypto
just like SHA2.
As mentioned before, this patch mimicked an early version for SHA2. We
were remiss in not keeping it aligned with how the SHA2 evolved. I will
take a closer look, but these wrappers may be able to go away and be
reduced to just an include as SHA2 does these days.
v/r,
dps