On Wed, 9 Feb 2022 11:57:27 -0700 Jeffrey Hugo <quic_jhugo@xxxxxxxxxxx> wrote: > The documentation for render nodes indicates that only "PRIME-related" > ioctls are valid on render nodes, but the documentation does not clarify > what that means. If the reader is not familiar with PRIME, they may > beleive this to be only the ioctls with "PRIME" in the name and not other > ioctls such as set of syncobj ioctls. Clarify the situation for the > reader by referencing where the reader will find a current list of valid > ioctls. > > Signed-off-by: Jeffrey Hugo <quic_jhugo@xxxxxxxxxxx> > --- > > I was confused by this when reading the documentation. Now that I have > figured out what the documentation means, I would like to add a clarification > for the next reader which would have helped me. > > Documentation/gpu/drm-uapi.rst | 4 +++- > 1 file changed, 3 insertions(+), 1 deletion(-) > > diff --git a/Documentation/gpu/drm-uapi.rst b/Documentation/gpu/drm-uapi.rst > index 199afb5..ce47b42 100644 > --- a/Documentation/gpu/drm-uapi.rst > +++ b/Documentation/gpu/drm-uapi.rst > @@ -148,7 +148,9 @@ clients together with the legacy drmAuth authentication procedure. > If a driver advertises render node support, DRM core will create a > separate render node called renderD<num>. There will be one render node > per device. No ioctls except PRIME-related ioctls will be allowed on > -this node. Especially GEM_OPEN will be explicitly prohibited. Render > +this node. Especially GEM_OPEN will be explicitly prohibited. For a > +complete list of driver-independent ioctls that can be used on render > +nodes, see the ioctls marked DRM_RENDER_ALLOW in drm_ioctl.c Render > nodes are designed to avoid the buffer-leaks, which occur if clients > guess the flink names or mmap offsets on the legacy interface. > Additionally to this basic interface, drivers must mark their Hi, I think this is correct, but I didn't actually check the code, so Acked-by: Pekka Paalanen <pekka.paalanen@xxxxxxxxxxxxx> Thanks, pq
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