Re: [PATCH 2/3] Documentation/gpu: include description of AMDGPU hardware structure

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On 2021-12-09 18:47, Yann Dirson wrote:
> This is Alex' description from the "gpu block diagram" thread, edited to
> fit as ReST.
> 
> Originally-by: Alex Deucher <alexander.deucher@xxxxxxx>
> Signed-off-by: Yann Dirson <ydirson@xxxxxxx>
> ---
>  Documentation/gpu/amdgpu/driver-core.rst | 81 ++++++++++++++++++++++++
>  1 file changed, 81 insertions(+)
> 
> diff --git a/Documentation/gpu/amdgpu/driver-core.rst b/Documentation/gpu/amdgpu/driver-core.rst
> index 97f9a9b68924..909b13fad6a8 100644
> --- a/Documentation/gpu/amdgpu/driver-core.rst
> +++ b/Documentation/gpu/amdgpu/driver-core.rst
> @@ -2,6 +2,87 @@
>   Core Driver Infrastructure
>  ============================
>  
> +GPU hardware structure
> +======================
> +
> +Each asic is a collection of hardware blocks.  We refer to them as

ASIC should probably be capitalized (here and below).

I've been wondering if it's appropriate to call our chips ASICs? I
know we do it all the time but our chips strike me more as general-
purpose use devices than application-specific devices.

I might be bike-shedding a bit. Overall this is a great summary of
AMD GPUs and will surely be helpful for people looking into amdgpu.

Acked-by: Harry Wentland <harry.wentland@xxxxxxx>

Harry

> +"IPs" (Intellectual Property blocks).  Each IP encapsulates certain
> +functionality. IPs are versioned and can also be mixed and matched.
> +E.g., you might have two different asics that both have SDMA 5.x IPs.
> +The driver is arranged by IPs.  There are driver components to handle
> +the initialization and operation of each IP.  There are also a bunch
> +of smaller IPs that don't really need much if any driver interaction.
> +Those end up getting lumped into the common stuff in the soc files.
> +The soc files (e.g., vi.c, soc15.c nv.c) contain code for aspects of
> +the SoC itself rather than specific IPs.  E.g., things like GPU resets
> +and register access functions are SoC dependent.
> +
> +An APU contains more than just CPU and GPU, it also contains all of
> +the platform stuff (audio, usb, gpio, etc.).  Also, a lot of
> +components are shared between the CPU, platform, and the GPU (e.g.,
> +SMU, PSP, etc.).  Specific components (CPU, GPU, etc.) usually have
> +their interface to interact with those common components.  For things
> +like S0i3 there is a ton of coordination required across all the
> +components, but that is probably a bit beyond the scope of this
> +section.
> +
> +With respect to the GPU, we have the following major IPs:
> +
> +GMC (Graphics Memory Controller)
> +    This was a dedicated IP on older pre-vega chips, but has since
> +    become somewhat decentralized on vega and newer chips.  They now
> +    have dedicated memory hubs for specific IPs or groups of IPs.  We
> +    still treat it as a single component in the driver however since
> +    the programming model is still pretty similar.  This is how the
> +    different IPs on the GPU get the memory (VRAM or system memory).
> +    It also provides the support for per process GPU virtual address
> +    spaces.
> +
> +IH (Interrupt Handler)
> +    This is the interrupt controller on the GPU.  All of the IPs feed
> +    their interrupts into this IP and it aggregates them into a set of
> +    ring buffers that the driver can parse to handle interrupts from
> +    different IPs.
> +
> +PSP (Platform Security Processor)
> +    This handles security policy for the SoC and executes trusted
> +    applications, and validates and loads firmwares for other blocks.
> +
> +SMU (System Management Unit)
> +    This is the power management microcontroller.  It manages the entire
> +    SoC.  The driver interacts with it to control power management
> +    features like clocks, voltages, power rails, etc.
> +
> +DCN (Display Controller Next)
> +    This is the display controller.  It handles the display hardware.
> +
> +SDMA (System DMA)
> +    This is a multi-purpose DMA engine.  The kernel driver uses it for
> +    various things including paging and GPU page table updates.  It's also
> +    exposed to userspace for use by user mode drivers (OpenGL, Vulkan,
> +    etc.)
> +
> +GC (Graphics and Compute)
> +    This is the graphics and compute engine, i.e., the block that
> +    encompasses the 3D pipeline and and shader blocks.  The is by far the
> +    largest block on the GPU.  The 3D pipeline has tons of sub-blocks.  In
> +    addition to that, it also contains the CP microcontrollers (ME, PFP,
> +    CE, MEC) and the RLC microcontroller.  It's exposed to userspace for
> +    user mode drivers (OpenGL, Vulkan, OpenCL, etc.)
> +
> +VCN (Video Core Next)
> +    This is the multi-media engine.  It handles video and image encode and
> +    decode.  It's exposed to userspace for user mode drivers (VA-API,
> +    OpenMAX, etc.)
> +
> +Driver structure
> +================
> +
> +In general, the driver has a list of all of the IPs on a particular
> +SoC and for things like init/fini/suspend/resume, more or less just
> +walks the list and handles each IP.
> +
> +
>  .. _amdgpu_memory_domains:
>  
>  Memory Domains
> 




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