Re: function prototype element ordering

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On Mon, Sep 27, 2021 at 08:21:24AM +0000, David Laight wrote:
> Putting '} else {' on one line is important when reading code.

I used not to like that due to "else if ()" being less readable and less
easy to spot, but the arguments you gave regarding the end of screen are
valid and are similar to my hate of GNU's broken "while ()" on its own
line especially after a "do { }" block where it immediately looks like
an accidental infinite loop.

However:

> But none of this is related to the location of attributes unless
> you need to split long lines and put the attribute before the
> function name where you may need.
> 
> static struct frobulate *
> __inline ....
> find_frobulate(....)

This is exactly the case where I hate to dig into code looking like
that: you build, it fails to find symbol "find_frobulate()", you run
"git grep -w find_frobulate" to figure what file provides it, or even
"grep ^find_frobulate" if you want. And you find it in frobulate.c. You
double-check, you find that frobulate.o was built and linked into your
executable. Despite this it fails to find the symbol. Finally you open
the file to discover this painful "static" two lines above, which made
you waste 3 minutes of your time digging at the wrong place.

*Just* for this reason I'm much more careful to always put the type and
name on the same line nowadays.

> Especially if you need #if around the attributes.

This is the only exception I still have to the rule above. But #if by
definition require multi-line processing anyway and they're not welcome
in the middle of control flows.

Willy



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