play_dead() doesn't return. Make that more explicit with a BUG(). BUG() is preferable to unreachable() because BUG() is a more explicit failure mode and avoids undefined behavior like falling off the edge of the function into whatever code happens to be next. Signed-off-by: Josh Poimboeuf <jpoimboe@xxxxxxxxxx> --- arch/loongarch/kernel/smp.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/arch/loongarch/kernel/smp.c b/arch/loongarch/kernel/smp.c index 8c6e227cb29d..51f328169a7b 100644 --- a/arch/loongarch/kernel/smp.c +++ b/arch/loongarch/kernel/smp.c @@ -336,7 +336,7 @@ void play_dead(void) iocsr_write32(0xffffffff, LOONGARCH_IOCSR_IPI_CLEAR); init_fn(); - unreachable(); + BUG(); } #endif -- 2.39.1