play_dead() doesn't return. Annotate it as such. By extension this also makes arch_cpu_idle_dead() noreturn. Signed-off-by: Josh Poimboeuf <jpoimboe@xxxxxxxxxx> --- arch/x86/include/asm/smp.h | 2 +- arch/x86/kernel/process.c | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/arch/x86/include/asm/smp.h b/arch/x86/include/asm/smp.h index 8f628e08b25a..e6d1d2810e38 100644 --- a/arch/x86/include/asm/smp.h +++ b/arch/x86/include/asm/smp.h @@ -93,7 +93,7 @@ static inline void __cpu_die(unsigned int cpu) smp_ops.cpu_die(cpu); } -static inline void play_dead(void) +static inline void __noreturn play_dead(void) { smp_ops.play_dead(); BUG(); diff --git a/arch/x86/kernel/process.c b/arch/x86/kernel/process.c index b650cde3f64d..f1ec36caf1d8 100644 --- a/arch/x86/kernel/process.c +++ b/arch/x86/kernel/process.c @@ -715,7 +715,7 @@ static bool x86_idle_set(void) } #ifndef CONFIG_SMP -static inline void play_dead(void) +static inline void __noreturn play_dead(void) { BUG(); } -- 2.39.0