Re: [PATCH] random: use rejection sampling for uniform bounded random integers

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



Hi, 

17 octobre 2022 à 20:27 "Eric Biggers" a écrit:
> On Sun, Oct 16, 2022 at 08:37:53PM -0600, Jason A. Donenfeld wrote:
> 
> > 
> > In order to be efficient, we implement a kernel-specific variant of
> >  Daniel Lemire's algorithm from "Fast Random Integer Generation in an
> >  Interval", linked below. The kernel's variant takes advantage of
> >  constant folding to avoid divisions entirely in the vast majority of
> >  cases, works on both 32-bit and 64-bit architectures, and requests a
> >  minimal amount of bytes from the RNG.
> >  
> >  Link: https://arxiv.org/pdf/1805.10941.pdf
> > 
> 

> Thanks for doing this! Your code looks correct, but it was hard for me to
> understand until I read the paper that is linked to. 

Other algorithms exists that might be easier to understand before the Lemire’s one.
M.E. O’Neil has written a long blog post on many possible alternatives.

https://www.pcg-random.org/posts/bounded-rands.html

Regards.

—- 
Yann Droneaud
OPTEYA



[Index of Archives]     [Kernel]     [Gnu Classpath]     [Gnu Crypto]     [DM Crypt]     [Netfilter]     [Bugtraq]
  Powered by Linux